// If there was a MAPINFO for Doom 2, this is what it // would look like. ZDoom actually contains this information // inside the executable. map MAP01 "entryway" levelnum 1 titlepatch CWILV00 next MAP02 secretnext MAP02 sky1 SKY1 0 cluster 5 par 30 music D_RUNNIN map MAP02 "underhalls" levelnum 2 titlepatch CWILV01 next MAP03 secretnext MAP03 sky1 SKY1 0 cluster 5 par 90 music D_STALKS map MAP03 "the gantlet" levelnum 3 titlepatch CWILV02 next MAP04 secretnext MAP04 sky1 SKY1 0 cluster 5 par 120 music D_COUNTD map MAP04 "the focus" levelnum 4 titlepatch CWILV03 next MAP05 secretnext MAP05 sky1 SKY1 0 cluster 5 par 120 music D_BETWEE map MAP05 "the waste tunnels" levelnum 5 titlepatch CWILV04 next MAP06 secretnext MAP06 sky1 SKY1 0 cluster 5 par 90 music D_DOOM map MAP06 "the crusher" levelnum 6 titlepatch CWILV05 next MAP07 secretnext MAP07 sky1 SKY1 0 cluster 5 par 150 music D_THE_DA map MAP07 "dead simple" levelnum 7 titlepatch CWILV06 next MAP08 secretnext MAP08 sky1 SKY1 0 cluster 6 par 120 map07special music D_SHAWN map MAP08 "tricks and traps" levelnum 8 titlepatch CWILV07 next MAP09 secretnext MAP09 sky1 SKY1 0 cluster 6 par 120 music D_DDTBLU map MAP09 "the pit" levelnum 9 titlepatch CWILV08 next MAP10 secretnext MAP10 sky1 SKY1 0 cluster 6 par 270 music D_IN_CIT map MAP10 "refueling base" levelnum 10 titlepatch CWILV09 next MAP11 secretnext MAP11 sky1 SKY1 0 cluster 6 par 90 music D_DEAD map MAP11 "'o' of destruction!" levelnum 11 titlepatch CWILV10 next MAP12 secretnext MAP12 sky1 SKY1 0 cluster 6 par 210 music D_STLKS2 map MAP12 "the factory" levelnum 12 titlepatch CWILV11 next MAP13 secretnext MAP13 sky1 SKY2 0 cluster 7 par 150 music D_THEDA2 map MAP13 "downtown" levelnum 13 titlepatch CWILV12 next MAP14 secretnext MAP14 sky1 SKY2 0 cluster 7 par 150 music D_DOOM2 map MAP14 "the inmost dens" levelnum 14 titlepatch CWILV13 next MAP15 secretnext MAP15 sky1 SKY2 0 cluster 7 par 150 music D_DDTBL2 map MAP15 "industrial zone" levelnum 15 titlepatch CWILV14 next MAP16 secretnext MAP31 sky1 SKY2 0 cluster 7 par 210 music D_RUNNI2 map MAP16 "suburbs" levelnum 16 titlepatch CWILV15 next MAP17 secretnext MAP17 sky1 SKY2 0 cluster 7 par 150 music D_DEAD2 map MAP17 "tenements" levelnum 17 titlepatch CWILV16 next MAP18 secretnext MAP18 sky1 SKY2 0 cluster 7 par 420 music D_STLKS3 map MAP18 "the courtyard" levelnum 18 titlepatch CWILV17 next MAP19 secretnext MAP19 sky1 SKY2 0 cluster 7 par 150 music D_ROMERO map MAP19 "the citadel" levelnum 19 titlepatch CWILV18 next MAP20 secretnext MAP20 sky1 SKY2 0 cluster 7 par 210 music D_SHAWN2 map MAP20 "gotcha!" levelnum 20 titlepatch CWILV19 next MAP21 secretnext MAP21 sky1 SKY2 0 cluster 7 par 150 music D_MESSAG map MAP21 "nirvana" levelnum 21 titlepatch CWILV20 next MAP22 secretnext MAP22 sky1 SKY3 0 cluster 8 par 240 music D_COUNT2 map MAP22 "the catacombs" levelnum 22 titlepatch CWILV21 next MAP23 secretnext MAP23 sky1 SKY3 0 cluster 8 par 150 music D_DDTBL3 map MAP23 "barrels o' fun" levelnum 23 titlepatch CWILV22 next MAP24 secretnext MAP24 sky1 SKY3 0 cluster 8 par 180 music D_AMPIE map MAP24 "the chasm" levelnum 24 titlepatch CWILV23 next MAP25 secretnext MAP25 sky1 SKY3 0 cluster 8 par 150 music D_THEDA3 map MAP25 "bloodfalls" levelnum 25 titlepatch CWILV24 next MAP26 secretnext MAP26 sky1 SKY3 0 cluster 8 par 150 music D_ADRIAN map MAP26 "the abandoned mines" levelnum 26 titlepatch CWILV25 next MAP27 secretnext MAP27 sky1 SKY3 0 cluster 8 par 300 music D_MESSG2 map MAP27 "monster condo" levelnum 27 titlepatch CWILV26 next MAP28 secretnext MAP28 sky1 SKY3 0 cluster 8 par 330 music D_ROMER2 map MAP28 "the spirit world" levelnum 28 titlepatch CWILV27 next MAP29 secretnext MAP29 sky1 SKY3 0 cluster 8 par 420 music D_TENSE map MAP29 "the living end" levelnum 29 titlepatch CWILV28 next MAP30 secretnext MAP30 sky1 SKY3 0 cluster 8 par 300 music D_SHAWN3 map MAP30 "icon of sin" levelnum 30 titlepatch CWILV29 next secretnext sky1 SKY3 0 cluster 8 par 180 allowmonstertelefrags music D_OPENIN map MAP31 "wolfenstein" levelnum 31 titlepatch CWILV30 next MAP16 secretnext MAP32 sky1 SKY3 0 cluster 9 par 120 music D_EVIL map MAP32 "grosse" levelnum 32 titlepatch CWILV31 next MAP16 secretnext MAP16 sky1 SKY3 0 cluster 10 par 30 music D_ULTIMA // DOOM II first cluster (up thru level 6) clusterdef 5 flat SLIME16 music D_READ_M exittext "YOU HAVE ENTERED DEEPLY INTO THE INFESTED STARPORT. BUT SOMETHING IS WRONG. THE MONSTERS HAVE BROUGHT THEIR OWN REALITY WITH THEM, AND THE STARPORT'S TECHNOLOGY IS BEING SUBVERTED BY THEIR PRESENCE. AHEAD, YOU SEE AN OUTPOST OF HELL, A FORTIFIED ZONE. IF YOU CAN GET PAST IT, YOU CAN PENETRATE INTO THE HAUNTED HEART OF THE STARBASE AND FIND THE CONTROLLING SWITCH WHICH HOLDS EARTH'S POPULATION HOSTAGE." // DOOM II second cluster (up thru level 11) clusterdef 6 flat RROCK14 music D_READ_M exittext "YOU HAVE WON! YOUR VICTORY HAS ENABLED HUMANKIND TO EVACUATE EARTH AND ESCAPE THE NIGHTMARE. NOW YOU ARE THE ONLY HUMAN LEFT ON THE FACE OF THE PLANET. CANNIBAL MUTATIONS, CARNIVOROUS ALIENS, AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS. YOU SIT BACK AND WAIT FOR DEATH, CONTENT THAT YOU HAVE SAVED YOUR SPECIES. BUT THEN, EARTH CONTROL BEAMS DOWN A MESSAGE FROM SPACE: \SENSORS HAVE LOCATED THE SOURCE OF THE ALIEN INVASION. IF YOU GO THERE, YOU MAY BE ABLE TO BLOCK THEIR ENTRY. THE ALIEN BASE IS IN THE HEART OF YOUR OWN HOME CITY, NOT FAR FROM THE STARPORT.\ SLOWLY AND PAINFULLY YOU GET UP AND RETURN TO THE FRAY." // DOOM II third cluster (up thru level 20) clusterdef 7 flat RROCK07 music D_READ_M exittext "YOU ARE AT THE CORRUPT HEART OF THE CITY, SURROUNDED BY THE CORPSES OF YOUR ENEMIES. YOU SEE NO WAY TO DESTROY THE CREATURES' ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR TEETH AND PLUNGE THROUGH IT. THERE MUST BE A WAY TO CLOSE IT ON THE OTHER SIDE. WHAT DO YOU CARE IF YOU'VE GOT TO GO THROUGH HELL TO GET TO IT?" // DOOM II fourth cluster (up thru level 30) clusterdef 8 flat RROCK17 music D_READ_M exittext "THE HORRENDOUS VISAGE OF THE BIGGEST DEMON YOU'VE EVER SEEN CRUMBLES BEFORE YOU, AFTER YOU PUMP YOUR ROCKETS INTO HIS EXPOSED BRAIN. THE MONSTER SHRIVELS UP AND DIES, ITS THRASHING LIMBS DEVASTATING UNTOLD MILES OF HELL'S SURFACE. YOU'VE DONE IT. THE INVASION IS OVER. EARTH IS SAVED. HELL IS A WRECK. YOU WONDER WHERE BAD FOLKS WILL GO WHEN THEY DIE, NOW. WIPING THE SWEAT FROM YOUR FOREHEAD YOU BEGIN THE LONG TREK BACK HOME. REBUILDING EARTH OUGHT TO BE A LOT MORE FUN THAN RUINING IT WAS." // DOOM II fifth cluster (level 31) clusterdef 9 flat RROCK13 music D_READ_M entertext "CONGRATULATIONS, YOU'VE FOUND THE SECRET LEVEL! LOOKS LIKE IT'S BEEN BUILT BY HUMANS, RATHER THAN DEMONS. YOU WONDER WHO THE INMATES OF THIS CORNER OF HELL WILL BE." // DOOM II sixth cluster (level 32) clusterdef 10 flat RROCK19 music D_READ_M entertext "CONGRATULATIONS, YOU'VE FOUND THE SUPER SECRET LEVEL! YOU'D BETTER BLAZE THROUGH THIS ONE!"