December 23, 2004

December 22, 2004

December 21, 2004

December 20, 2004

December 18, 2004

December 16, 2004

December 15, 2004

  • Added support for letterboxing, so people without widescreen displays can still use widescreen modes without running in a window. Note that if the video card enumerates any widescreen displays, then the game will assume they are displayed as widescreen, even if they really aren't. Letterbox modes are automatically generated from the existing 4:3 modes, but if an existing resolution already has the same size, then that resolution won't be available in letterbox form. The video modes menu displays LB next to any modes that are letterboxed, so you can tell them apart without trying each one.
  • Corrected widescreen displays for non-90 degree FOVs.

    December 14, 2004

    December 13, 2004

    December 11, 2004

  • Decided it's time to bring the goodness of Polymost to ZDoom. Stage 1 complete: Convert the clipper to a stand-alone C++ class. Stage 2 to be completed some time in the indeterminate future. There's really other things that I should be doing right now, ne?

    December 9, 2004

    December 6, 2004

    December 4, 2004

    December 3, 2004

  • Fixed: 256 entries per column is not enough for dc_tspans. Each column should have MAXHEIGHT entries available, because a column that alternates drawn/not- drawn pixels each row will need one entry per row.

    December 2, 2004

    December 1, 2004

    November 29, 2004

    November 25, 2004

    November 24, 2004

    November 20, 2004