Search found 1066 matches
- Fri Dec 29, 2006 1:49 pm
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 68654
I just got an email about this project from someone, which I get from time to time. I'd just like to say that I'm not a part of this project anymore. If anyone has any questions or comments, Graf seems to be heading this project now, and taking good care of it. I'm not sure of the current state of t...
- Tue Feb 01, 2005 10:29 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
- Tue Jan 25, 2005 11:11 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
Well, it's late January and nothing good has come up so I'm done with ZooM. Sorry to disappoint anyone but that's how it goes. I've done all I can for the project, I've done all the scripting, as much mapping as I can handle, and anything else I could do. I can't write music and I can't draw so that...
- Sun Jan 09, 2005 1:55 am
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
Editing specifics are here.Lexus Alyus wrote:I still need to know what the editor things are... ya know, like script numbers and spawn numbers for certain things. What are the rules for building maps?
- Wed Dec 22, 2004 12:21 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
Well most everyone is on vacation right now so I can't expect much activity, but I'm going to wait until after New Years to see if anything is going to happen. So far nobody's really offered to help besides the music I was sent, so it looks like ZooM won't be going anywhere. A lot of people seem to ...
- Sat Dec 11, 2004 12:14 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
He didn't FINISH it but there's a music file with it. It's still good though.NiGHTMARE wrote: That reminds me... did Julian ever finish the midi for Fort Havoc?
By the way, sorry no work has been done, Sarge hasn't been on for the last few days. I'm waiting on him because he's basically the real project leader.
- Tue Dec 07, 2004 11:07 am
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
Seems interesting. Now... What are the limitations? Like... What version of Zdoom are we using? .63a or .94? The reason I ask is because some of the fake 3D floors could be used for a possible track idea I have that would involve converting a track or two from Need for Speed Underground 2 for GBA.....
- Fri Dec 03, 2004 4:22 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
- Fri Dec 03, 2004 2:28 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
Skull: iRO Chaos, but let's not get off topic. I just wanted to annoy mike. Still really looking for mappers primarily. If you want a list of existing tracks, click here . We need about 16 total, and those are the finished ones. I should probably also point out that ZooM can be downloaded from the w...
- Fri Dec 03, 2004 12:26 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
- Fri Dec 03, 2004 8:17 am
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
Mmmmm.... Oggs are pritty much like MP3's with better file size and quality at lower bit depths... lemme think... if I make about 5 tracks that are about 1:30 long, at 56kbps they will each be about 500k each... so, that would be about 2.5meg for the music... Yeah... that's why I don't like oggs. U...
- Thu Dec 02, 2004 8:20 pm
- Forum: ZDoom (and related) News
- Topic: The Monster Resource Wad
- Replies: 226
- Views: 50166
Okay... just because I don't want this to be known as my final project...
I'm going to attempt to finish ZooM.
I'm going to attempt to finish ZooM.
- Thu Dec 02, 2004 8:19 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 5530
*cough* ZooM *cough*
Hi... *taps microphone* Is this thing on? Yeah, well, it's been a while since I've been here. Or Doomworld. Or even in C:/Doom/ZDoom for that matter. I've been busy with other things. After finishing the Monster Resource Wad, while waiting for the new version of ZDoom (that came out didn't it?) and ...
- Fri Oct 15, 2004 6:30 pm
- Forum: ZDoom (and related) News
- Topic: The Monster Resource Wad
- Replies: 226
- Views: 50166
- Fri Oct 15, 2004 5:40 pm
- Forum: ZDoom (and related) News
- Topic: The Monster Resource Wad
- Replies: 226
- Views: 50166