Search found 1066 matches

by Nanami
Fri Dec 29, 2006 1:49 pm
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 68654

I just got an email about this project from someone, which I get from time to time. I'd just like to say that I'm not a part of this project anymore. If anyone has any questions or comments, Graf seems to be heading this project now, and taking good care of it. I'm not sure of the current state of t...
by Nanami
Tue Feb 01, 2005 10:29 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Uhhh you haven't posted on this thread until now Skunk.
by Nanami
Tue Jan 25, 2005 11:11 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Well, it's late January and nothing good has come up so I'm done with ZooM. Sorry to disappoint anyone but that's how it goes. I've done all I can for the project, I've done all the scripting, as much mapping as I can handle, and anything else I could do. I can't write music and I can't draw so that...
by Nanami
Sun Jan 09, 2005 1:55 am
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Lexus Alyus wrote:I still need to know what the editor things are... ya know, like script numbers and spawn numbers for certain things. What are the rules for building maps?
Editing specifics are here.
by Nanami
Wed Dec 22, 2004 12:21 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Well most everyone is on vacation right now so I can't expect much activity, but I'm going to wait until after New Years to see if anything is going to happen. So far nobody's really offered to help besides the music I was sent, so it looks like ZooM won't be going anywhere. A lot of people seem to ...
by Nanami
Sat Dec 11, 2004 12:14 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

NiGHTMARE wrote: That reminds me... did Julian ever finish the midi for Fort Havoc?
He didn't FINISH it but there's a music file with it. It's still good though.

By the way, sorry no work has been done, Sarge hasn't been on for the last few days. I'm waiting on him because he's basically the real project leader.
by Nanami
Tue Dec 07, 2004 11:07 am
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Seems interesting. Now... What are the limitations? Like... What version of Zdoom are we using? .63a or .94? The reason I ask is because some of the fake 3D floors could be used for a possible track idea I have that would involve converting a track or two from Need for Speed Underground 2 for GBA.....
by Nanami
Fri Dec 03, 2004 4:22 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

JacKThERiPPeR wrote:One thing I reccomend is to make the Volcano Fields lighter so I can see the road.
The light value of the volcano map has been tweaked tons of times, and right now it's at a value I approve of. It's supposed to be dark to make the map difficult.
by Nanami
Fri Dec 03, 2004 2:28 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Skull: iRO Chaos, but let's not get off topic. I just wanted to annoy mike. Still really looking for mappers primarily. If you want a list of existing tracks, click here . We need about 16 total, and those are the finished ones. I should probably also point out that ZooM can be downloaded from the w...
by Nanami
Fri Dec 03, 2004 12:26 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

cutmanmike wrote:ahem, sorry for my rude outburst
Image
by Nanami
Fri Dec 03, 2004 8:17 am
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

Mmmmm.... Oggs are pritty much like MP3's with better file size and quality at lower bit depths... lemme think... if I make about 5 tracks that are about 1:30 long, at 56kbps they will each be about 500k each... so, that would be about 2.5meg for the music... Yeah... that's why I don't like oggs. U...
by Nanami
Thu Dec 02, 2004 8:20 pm
Forum: ZDoom (and related) News
Topic: The Monster Resource Wad
Replies: 226
Views: 50166

Okay... just because I don't want this to be known as my final project...

I'm going to attempt to finish ZooM.
by Nanami
Thu Dec 02, 2004 8:19 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 5530

*cough* ZooM *cough*

Hi... *taps microphone* Is this thing on? Yeah, well, it's been a while since I've been here. Or Doomworld. Or even in C:/Doom/ZDoom for that matter. I've been busy with other things. After finishing the Monster Resource Wad, while waiting for the new version of ZDoom (that came out didn't it?) and ...
by Nanami
Fri Oct 15, 2004 6:30 pm
Forum: ZDoom (and related) News
Topic: The Monster Resource Wad
Replies: 226
Views: 50166

cccp_leha wrote:
Nanami wrote:Honestly, I'm thinking of quitting and moving onto something else.
:(
What's gonna happen to ZooM?
Pfft, I dunno. Nobody cares about it, nobody ever does maps, nobody wants to help out with it, 64.cab is still years off, and everyone is playing Doom 3 anyway.
by Nanami
Fri Oct 15, 2004 5:40 pm
Forum: ZDoom (and related) News
Topic: The Monster Resource Wad
Replies: 226
Views: 50166

Well I've been away from the Doom community recently. Honestly, I'm thinking of quitting and moving onto something else.

But someone pointed out ot me that my wad is on the mainpage.

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