Search found 44 matches

by pritch
Sun Sep 03, 2006 10:20 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Health bonuses don't take health past Max Health
Replies: 5
Views: 396

If 2*max health is correct, OK, but it is not going up to 2*max health where max health has been altered in a patch. Rather you get to max health then bonuses are collected but not counted, unlike in doom2.exe where this happens at 2*max health. So what would be good would be if bonuses can be count...
by pritch
Sun Sep 03, 2006 7:06 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Health bonuses don't take health past Max Health
Replies: 5
Views: 396

What? Health potions have always gone up to 200% How long is it since you played doom2.exe? :P Or are we talking about dehacked patches that bring the default max health up above 100% here? Yes, but if no one is prepared to address the issue properly some older wads using patches won't play correct...
by pritch
Sun Sep 03, 2006 5:01 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Health bonuses don't take health past Max Health
Replies: 5
Views: 396

[2.1.5] Health bonuses don't take health past Max Health

I've noticed with some dehacked patches that health bonuses aren't taking health past Max Health, where they should take it up to Max Soulsphere. Picking up a Soulsphere or Megasphere still works, however.
by pritch
Wed Jun 21, 2006 6:39 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.0] DM Obits
Replies: 8
Views: 351

Heh I know the fix was quick, I was more referring to your omnipresence hehe
by pritch
Wed Jun 21, 2006 6:15 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.0] DM Obits
Replies: 8
Views: 351

That was quick :P
by pritch
Wed Jun 21, 2006 6:02 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.0] DM Obits
Replies: 8
Views: 351

[2.1.0] DM Obits

Simple enough bug, when a player is killed in DM, it says they were killed by themselves.

Eg. [UD]pritch was splattered by [UD]pritch's super shotgun
by pritch
Wed Feb 15, 2006 12:40 pm
Forum: Editing (Archive)
Topic: Which DM-level is the very best you ever have played?
Replies: 44
Views: 1817

The single biggest problem with this thread is people confusing themselves over what makes a map technically competent and what makes it fun. I obviously find dwango 5 outdated, however it is still fun, and many dm players agree. Also many like it because it is played a lot and therefore it's fair t...
by pritch
Sat Feb 11, 2006 4:36 pm
Forum: Levels
Topic: Ultimate Torment & Torture (New Screens p.26)
Replies: 439
Views: 41285

Nightmare Doom wrote:I heared Torm has been losered over at DW recently because of his response of the dog lick dick scenerio.
More specifically, for posting a pornographic image, which is explicitly against the forum rules.
by pritch
Sat Feb 11, 2006 3:16 pm
Forum: Closed Bugs [GZDoom]
Topic: More weird .98 crashes
Replies: 2
Views: 228

More weird .98 crashes

This is a bit of a general post, so I apologise for that. It's difficult to present it in any other way though. I've been getting a lot of weird crashes with .98, game just dumping for no apparent reason. It appears to happen in specific parts of some wads where it never used to with previous versio...
by pritch
Wed Jan 18, 2006 7:54 am
Forum: Closed Bugs [GZDoom]
Topic: Crashing on fragport map20
Replies: 3
Views: 326

Crashing on fragport map20

I'm sure we're all aware of TUD's excellent fragport megawad. :wink: With 2.0.98 I get crashes all over map20 every time I try and play it. I just wondered if anyone else with this wad had or could replicate same. I have one saved bug report but sometimes it locks altogether and I've had to restart.
by pritch
Fri Mar 04, 2005 8:32 am
Forum: Closed Bugs [GZDoom]
Topic: [96] Disappearing armor
Replies: 6
Views: 460

[96] Disappearing armor

I hadn't played Doom in about 3 months so I got .96 and was playing through MM2. Something's weird with the armor. I'd pick up megaarmor, and after a few seconds it would just disappear. I did a bit of investigating and I think it's caused by picking up health potions. Is this known already?
by pritch
Tue Nov 23, 2004 9:25 am
Forum: Closed Bugs [GZDoom]
Topic: [not a bug] Friendlies not waking Up Enemies
Replies: 26
Views: 1330

Lumpy wrote:I created a never ending battle
Hmm, technically probably not, as the archvile would probably kill itself through its own splash damage after a few cycles. Minor point, I know :P

Anyway this concept of summoning 'friendlies' is entirely new on me :shock: . What are the commands?
by pritch
Tue Nov 23, 2004 9:16 am
Forum: Closed Bugs [GZDoom]
Topic: [Not a bug] Give command brokeded : 2.0.94
Replies: 13
Views: 618

Hmm, still works fine for health though.
by pritch
Mon Nov 08, 2004 11:30 am
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Soul sphere [ye flask]
Replies: 17
Views: 956

Can anyone else go to map02: underhalls, drop down into the water area near the blue key, and see if a barrell is half in, and half out of a wall and flickering. I haven't seen anything like it before and I have no idea what it might be and whay its happening.
by pritch
Sun Nov 07, 2004 8:19 am
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Soul sphere [ye flask]
Replies: 17
Views: 956

Soul sphere [ye flask]

Picking up the soulsphere in ye flask has no effect on my health.

Also, I'm getting the classless-object problem with the megasphere. I saw this elsewhere so if it's been fixed already ignore this.

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