Search found 44 matches
- Sun Sep 03, 2006 10:20 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Health bonuses don't take health past Max Health
- Replies: 5
- Views: 396
If 2*max health is correct, OK, but it is not going up to 2*max health where max health has been altered in a patch. Rather you get to max health then bonuses are collected but not counted, unlike in doom2.exe where this happens at 2*max health. So what would be good would be if bonuses can be count...
- Sun Sep 03, 2006 7:06 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Health bonuses don't take health past Max Health
- Replies: 5
- Views: 396
What? Health potions have always gone up to 200% How long is it since you played doom2.exe? :P Or are we talking about dehacked patches that bring the default max health up above 100% here? Yes, but if no one is prepared to address the issue properly some older wads using patches won't play correct...
- Sun Sep 03, 2006 5:01 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Health bonuses don't take health past Max Health
- Replies: 5
- Views: 396
[2.1.5] Health bonuses don't take health past Max Health
I've noticed with some dehacked patches that health bonuses aren't taking health past Max Health, where they should take it up to Max Soulsphere. Picking up a Soulsphere or Megasphere still works, however.
- Wed Jun 21, 2006 6:39 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.0] DM Obits
- Replies: 8
- Views: 351
- Wed Jun 21, 2006 6:15 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.0] DM Obits
- Replies: 8
- Views: 351
- Wed Jun 21, 2006 6:02 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.0] DM Obits
- Replies: 8
- Views: 351
[2.1.0] DM Obits
Simple enough bug, when a player is killed in DM, it says they were killed by themselves.
Eg. [UD]pritch was splattered by [UD]pritch's super shotgun
Eg. [UD]pritch was splattered by [UD]pritch's super shotgun
- Wed Feb 15, 2006 12:40 pm
- Forum: Editing (Archive)
- Topic: Which DM-level is the very best you ever have played?
- Replies: 44
- Views: 1817
The single biggest problem with this thread is people confusing themselves over what makes a map technically competent and what makes it fun. I obviously find dwango 5 outdated, however it is still fun, and many dm players agree. Also many like it because it is played a lot and therefore it's fair t...
- Sat Feb 11, 2006 4:36 pm
- Forum: Levels
- Topic: Ultimate Torment & Torture (New Screens p.26)
- Replies: 439
- Views: 41285
- Sat Feb 11, 2006 3:16 pm
- Forum: Closed Bugs [GZDoom]
- Topic: More weird .98 crashes
- Replies: 2
- Views: 228
More weird .98 crashes
This is a bit of a general post, so I apologise for that. It's difficult to present it in any other way though. I've been getting a lot of weird crashes with .98, game just dumping for no apparent reason. It appears to happen in specific parts of some wads where it never used to with previous versio...
- Wed Jan 18, 2006 7:54 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crashing on fragport map20
- Replies: 3
- Views: 326
Crashing on fragport map20
I'm sure we're all aware of TUD's excellent fragport megawad. :wink: With 2.0.98 I get crashes all over map20 every time I try and play it. I just wondered if anyone else with this wad had or could replicate same. I have one saved bug report but sometimes it locks altogether and I've had to restart.
- Fri Mar 04, 2005 8:32 am
- Forum: Closed Bugs [GZDoom]
- Topic: [96] Disappearing armor
- Replies: 6
- Views: 460
[96] Disappearing armor
I hadn't played Doom in about 3 months so I got .96 and was playing through MM2. Something's weird with the armor. I'd pick up megaarmor, and after a few seconds it would just disappear. I did a bit of investigating and I think it's caused by picking up health potions. Is this known already?
- Tue Nov 23, 2004 9:25 am
- Forum: Closed Bugs [GZDoom]
- Topic: [not a bug] Friendlies not waking Up Enemies
- Replies: 26
- Views: 1330
- Tue Nov 23, 2004 9:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Not a bug] Give command brokeded : 2.0.94
- Replies: 13
- Views: 618
- Mon Nov 08, 2004 11:30 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Soul sphere [ye flask]
- Replies: 17
- Views: 956
- Sun Nov 07, 2004 8:19 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Soul sphere [ye flask]
- Replies: 17
- Views: 956
Soul sphere [ye flask]
Picking up the soulsphere in ye flask has no effect on my health.
Also, I'm getting the classless-object problem with the megasphere. I saw this elsewhere so if it's been fixed already ignore this.
Also, I'm getting the classless-object problem with the megasphere. I saw this elsewhere so if it's been fixed already ignore this.