Search found 282 matches
- Mon Aug 30, 2004 2:02 am
- Forum: Editing (Archive)
- Topic: The [ZDoom Community MAP] Project
- Replies: 1310
- Views: 53350
@Ty - You are a very hard admin ;) You better believe it :) Nevertheless, changed the things you requested and uploaded it again. Just a question: Why is the email address needed? In this case, for me, it wouldn't be so much, because I know the people involved, but if there is a question about owne...
- Sun Aug 29, 2004 1:09 pm
- Forum: Editing (Archive)
- Topic: The [ZDoom Community MAP] Project
- Replies: 1310
- Views: 53350
[huge] Okay, its finally finished! You can get the ZIP over at http://www.tormentor667.de and soon in the next /newstuff at Doomworld. WE HAVE DONE IT :) [/huge] Yeah. Now upload it again with an 8-character filename and an email address in the text file and I won't have to reject it... again! :whip:
- Sun Aug 29, 2004 1:06 pm
- Forum: Editing (Archive)
- Topic: The [ZDoom Community MAP] Project
- Replies: 1310
- Views: 53350
- Sat May 15, 2004 1:42 pm
- Forum: General
- Topic: Oh my god, new Slige found!
- Replies: 69
- Views: 5241
- Thu Apr 29, 2004 11:14 pm
- Forum: Editing (Archive)
- Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
- Replies: 122
- Views: 11962
- Thu Apr 29, 2004 7:10 pm
- Forum: Editing (Archive)
- Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
- Replies: 122
- Views: 11962
If putting the patches between P_START/P_END doesn't work, then I'd like to see a WAD (any WAD) that reproduces the problem. Attached. Here are some details. The Patcher resource file is: ; Testing ZETH patch/texture/flat name conflicts .option /x:c:\games\doom2\doom2.wad [FLATS] ZETHTEST [TEXTURES...
- Mon Apr 12, 2004 6:06 pm
- Forum: Editing (Archive)
- Topic: Strings in ACS
- Replies: 8
- Views: 516
- Tue Mar 30, 2004 12:20 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Can't replicate] It crashed
- Replies: 7
- Views: 512
Re: Follow-up on my crash
C:\DOOM2\ZDOOM.EXE -warp 10 -file C:\DOOM2\Eternmap10.WAD -skill 4 -nomonsters -iwad C:\DOOM2\zdhack.wad -file EDII005.wad What's that? A converted IWAD? I think you need one of those for DeePsea editing of ZDoom-Hexen levels, but you don't use one for running ZDoom. You just run ZDoom with the nor...
- Wed Mar 03, 2004 6:31 pm
- Forum: General
- Topic: Naming scripts?
- Replies: 29
- Views: 1417
- Wed Mar 03, 2004 6:30 pm
- Forum: General
- Topic: Naming scripts?
- Replies: 29
- Views: 1417
- Sat Feb 28, 2004 10:51 pm
- Forum: General
- Topic: Naming scripts?
- Replies: 29
- Views: 1417
- Sun Jan 11, 2004 12:00 pm
- Forum: Editing (Archive)
- Topic: Some crazy screenshots...
- Replies: 27
- Views: 1155
- Fri Jan 09, 2004 1:28 pm
- Forum: Editing (Archive)
- Topic: First zdoom map...
- Replies: 23
- Views: 1022
We use it in Daedalus Secondary Bridge in the asteroid field if you either don't have the autofire protection on, or for when it misses every so often. It's also used when things blow up around the ship, etc. Basically any time you want to make the player think they've been rattled around No one wou...
- Fri Jan 09, 2004 1:14 pm
- Forum: Editing (Archive)
- Topic: Hexen projectile stats
- Replies: 8
- Views: 482
- Wed Jan 07, 2004 5:49 pm
- Forum: Editing (Archive)
- Topic: Shades of SigDigs.
- Replies: 18
- Views: 950
All this and I think my problem was a simple typo. My notes use 65 3 36, but everyone here is using 65 5 36. Without actually checking, I'm guessing the original numbers would come out right using the correct divisor. I can blame Ty for this one. Where I derived the number: http://forum.zdoom.org/v...