Search found 282 matches

by Ty Halderman
Mon Aug 30, 2004 2:02 am
Forum: Editing (Archive)
Topic: The [ZDoom Community MAP] Project
Replies: 1310
Views: 53350

@Ty - You are a very hard admin ;) You better believe it :) Nevertheless, changed the things you requested and uploaded it again. Just a question: Why is the email address needed? In this case, for me, it wouldn't be so much, because I know the people involved, but if there is a question about owne...
by Ty Halderman
Sun Aug 29, 2004 1:09 pm
Forum: Editing (Archive)
Topic: The [ZDoom Community MAP] Project
Replies: 1310
Views: 53350

[huge] Okay, its finally finished! You can get the ZIP over at http://www.tormentor667.de and soon in the next /newstuff at Doomworld. WE HAVE DONE IT :) [/huge] Yeah. Now upload it again with an 8-character filename and an email address in the text file and I won't have to reject it... again! :whip:
by Ty Halderman
Sun Aug 29, 2004 1:06 pm
Forum: Editing (Archive)
Topic: The [ZDoom Community MAP] Project
Replies: 1310
Views: 53350

TheDarkArchon wrote:Worse still, it missed my WAD. :(
Unfortunately there were problems keeping me from logging into the archive server, so nothing got moved out for a few days until Saturday evening, too late usually for TNC folks to snag them.
by Ty Halderman
Sat May 15, 2004 1:42 pm
Forum: General
Topic: Oh my god, new Slige found!
Replies: 69
Views: 5241

Random cake. 8-)
by Ty Halderman
Thu Apr 29, 2004 11:14 pm
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 11962

Chris wrote:You sure this is a valid Doom RLE patch?
Not if it's trying to interpret the FLAT as a patch, probably. Could that be the issue?
by Ty Halderman
Thu Apr 29, 2004 7:10 pm
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 11962

If putting the patches between P_START/P_END doesn't work, then I'd like to see a WAD (any WAD) that reproduces the problem. Attached. Here are some details. The Patcher resource file is: ; Testing ZETH patch/texture/flat name conflicts .option /x:c:\games\doom2\doom2.wad [FLATS] ZETHTEST [TEXTURES...
by Ty Halderman
Mon Apr 12, 2004 6:06 pm
Forum: Editing (Archive)
Topic: Strings in ACS
Replies: 8
Views: 516

randy wrote:They were actually implemented as the result of some discussions I had with Ty Halderman
I'm famous! 8-)

I also need to get out more.
by Ty Halderman
Tue Mar 30, 2004 12:20 pm
Forum: Closed Bugs [GZDoom]
Topic: [Can't replicate] It crashed
Replies: 7
Views: 512

Re: Follow-up on my crash

C:\DOOM2\ZDOOM.EXE -warp 10 -file C:\DOOM2\Eternmap10.WAD -skill 4 -nomonsters -iwad C:\DOOM2\zdhack.wad -file EDII005.wad What's that? A converted IWAD? I think you need one of those for DeePsea editing of ZDoom-Hexen levels, but you don't use one for running ZDoom. You just run ZDoom with the nor...
by Ty Halderman
Wed Mar 03, 2004 6:31 pm
Forum: General
Topic: Naming scripts?
Replies: 29
Views: 1417

cccp_leha wrote:Ragnarok...
:x
by Ty Halderman
Wed Mar 03, 2004 6:30 pm
Forum: General
Topic: Naming scripts?
Replies: 29
Views: 1417

Ty: That's what functions are for. Functions are for use as functions. For example, you can't do delays in functions, so they're not universally a substitute for a script. Of course when we were naming our scripts, functions hadn't been implemented (I almost said "invented" but that would...
by Ty Halderman
Sat Feb 28, 2004 10:51 pm
Forum: General
Topic: Naming scripts?
Replies: 29
Views: 1417

Not to mention that it's handy to have standard named scripts that are #included or part of libraries. In Daedalus, we defined the "special" globally used scripts by name in a file that was #included in all levels. See D2K.ACS and D2KINCL.ACS for examples. I wouldn't care about one that wa...
by Ty Halderman
Sun Jan 11, 2004 12:00 pm
Forum: Editing (Archive)
Topic: Some crazy screenshots...
Replies: 27
Views: 1155

Sure took out those nasty imps :P
by Ty Halderman
Fri Jan 09, 2004 1:28 pm
Forum: Editing (Archive)
Topic: First zdoom map...
Replies: 23
Views: 1022

We use it in Daedalus Secondary Bridge in the asteroid field if you either don't have the autofire protection on, or for when it misses every so often. It's also used when things blow up around the ship, etc. Basically any time you want to make the player think they've been rattled around No one wou...
by Ty Halderman
Fri Jan 09, 2004 1:14 pm
Forum: Editing (Archive)
Topic: Hexen projectile stats
Replies: 8
Views: 482

Won't run for me in XP Pro (16-bit subsystem crash), but doesn't scan as having a virus in it.
by Ty Halderman
Wed Jan 07, 2004 5:49 pm
Forum: Editing (Archive)
Topic: Shades of SigDigs.
Replies: 18
Views: 950

All this and I think my problem was a simple typo. My notes use 65 3 36, but everyone here is using 65 5 36. Without actually checking, I'm guessing the original numbers would come out right using the correct divisor. I can blame Ty for this one. Where I derived the number: http://forum.zdoom.org/v...

Go to advanced search