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Who should run enter scripts?

Posted: Wed Nov 19, 2003 2:12 am
by mivlad
It seems that enter scripts are ran by the first player only in multiplayer... In real multiplayer I mean, not in a bot game. I hope this is a bug and not a design concept :)

Re: Who should run enter scripts?

Posted: Wed Nov 19, 2003 11:56 am
by HotWax
mivlad wrote:It seems that enter scripts are ran by the first player only in multiplayer... In real multiplayer I mean, not in a bot game. I hope this is a bug and not a design concept :)
Enter scripts should be run by each player as they enter the game, using the entering player as the activator. If you've made a script that prints out a message whenever someone uses it, make sure it sends to everyone, not just the activator, or you won't know it's happening (except for yourself). If that's not the problem and the enter scripts really aren't firing off, then it sounds like a bug.

Posted: Wed Nov 19, 2003 12:25 pm
by randi
Fixed. Enter scripts were run with the equivalent of ACS_Execute instead of ACS_ExecuteAlways, so only the first player would execute the enter scripts, and the other players wouldn't because the scripts were already running.

Posted: Wed Nov 19, 2003 12:26 pm
by Nanami
How long has that been the case? It seems like SkullTag, based on 52, was giving some odd effects.