A_DamageMaster

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A_DamageMaster (int amount, [string type])
(development version only)


Damages this actor's master by the specified amount. Negative values heal the master, instead.


  • amount: Amount of damage to inflict. Use a negative value to heal.
  • type: The type of damage to inflict.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.