Classes:Berserk
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Berserk | |||
|---|---|---|---|
| Actor type | Powerup | Game | |
| DoomEd Number | 2023 | Class Name | Berserk |
| Spawn ID | 134 | Identifier | T_BERSERK |
Classes: Inventory→CustomInventory→Berserk
When a berserk pack (or inherited actor) is picked up, it heals 100 health and switches the player's weapon to fist (if available). The fist attack does 10 times as much damage as it would otherwise for the remainder of the level.
DECORATE definition
ACTOR Berserk : CustomInventory 2023 { Game Doom SpawnID 134 +COUNTITEM +INVENTORY.ALWAYSPICKUP Inventory.PickupMessage "$GOTBERSERK" // "Berserk!" Inventory.PickupSound "misc/p_pkup" States { Spawn: PSTR A -1 Stop Pickup: TNT1 A 0 A_GiveInventory("PowerStrength") TNT1 A 0 HealThing(100, 0) TNT1 A 0 A_SelectWeapon("Fist") Stop } }