Classes:AlienSpectre3

From ZDoom Wiki
Revision as of 22:59, 11 August 2008 by Gez (talk | contribs) (New page: {{Actor| | type = Monster | name = The Oracle's spectre | class = AlienSpectre3 | game = Strife | doomednum = 76 | convid = 71 }}Classes: SpectralMonster&ra...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
The Oracle's spectre
Actor type Monster Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 76 Class Name AlienSpectre3
Conversation ID 71 Puzzle Item ID N/A


Classes: SpectralMonsterAlienSpectre1AlienSpectre3
This actor needs a description.

DECORATE definition

ACTOR AlienSpectre3 : AlienSpectre1 76
{
  Game Strife
  ConversationID 71,-1,-1
  Health 1500
  Painchance 50
  Radius 24
  +SPAWNCEILING
  DropItem "Sigil3"
  states
  {
  Spawn:
    ALN1 ABCDEFGHIJK 5
    Loop
  See:
    ALN1 AB 5 A_Chase
    ALN1 C 5 A_SentinelBob
    ALN1 DEF 5 A_Chase
    ALN1 G 5 A_SentinelBob
    ALN1 HIJ 5 A_Chase
    ALN1 K 5 A_SentinelBob
    Loop
  Melee:
    ALN1 J 4 A_FaceTarget
    ALN1 I 4 A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5)
    ALN1 C 4
    Goto See+2
  Missile:
    ALN1 F 4 A_FaceTarget
    ALN1 I 4 A_Spectre3Attack
    ALN1 E 4
    Goto See+10
  Pain:
    ALN1 J 2 A_Pain
    Goto See+6
  }
}