A_StopSound

From ZDoom Wiki
Revision as of 19:04, 4 November 2012 by Deded007 (talk | contribs) (Added info on using the unlabeled channels.)
Jump to navigation Jump to search

A_StopSound [(int slot)]

  • slot can be an integer between 0 and 7, or one of the following constants:
    CHAN_AUTO
    CHAN_WEAPON
    CHAN_VOICE (the default, for historical reasons)
    CHAN_ITEM
    CHAN_BODY


Stops the current sound playing.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


See also