Æons of Death
| Æons of Death 5.29(.1) | |
|---|---|
| Author | DBThanatos, Reilsss, Major Cooke, Ichor |
| Port | ZDoom |
| IWAD | Any Doom |
| Status | Released |
| Link | Development thread |
Description
Æons of Death is a massive compilation wad that brings together monsters, weapons, and items from numerous games, such as Heretic, Hexen, Quake, Quake 2, etc.
It uses a randomization code which causes any monster or weapon in a certain class to spawn a random monster or weapon respectively. For example, in place of an imp, a snake imp, a catharsi, or one of several others might appear. Also, in place of a shotgun, a SPAS Shotgun or the Flare Gun from Blood might appear. This guarantees that it will never be the same game twice.
Monsters might also drop weapons, ammo, health, or items such as bottles of medicine, artifacts, or runes which can also be stored in the inventory for later use.
Progress
Version 5.0 was released on April 1st, 2010. This version includes a great deal of new things, such as weapons, monsters, and even player classes. There are many things that are randomized that were not before, such as the soulsphere and armors. There is also a new weapon system, which puts a limit on the amount of weapons that you can carry at one time. The limit for all slots is 3, except for slots 1, which is 3 + the spellbook, and slot 2, which is 3 + the starting melee weapon. You can drop any weapon at any time, freeing up a space in that slot and allowing you to pick up a new weapon. There is also an option to turn off the drop system entirely. Go to Configure->Customize Controls in your ZDoom/GZDoom game for more information.
Bug Fixes
- The fiery death bug has been fixed
- Some weapons were fixed
- Many monsters were rebalanced
- Numerous minor changes
Modifications
- The behaviors and graphics of some weapons were changed
- Some weapons have visual enhancements
- Some weapons have a new secondary fires.
Additions
- New monsters
- New weapons
- New powerups
- Better blood and gib effects
- Modified skill levels
- Six different class groups (Arcanum, Crawl, Cult, EDF, The Cabal, and UAC), three characters in each, with unique starting weapons and HUDs
- New HUD (to be fair, 4 new HUDs, "None", "Normal", "Fullscreen" and "Automap")
- New menu design
- New titlemap
- Max health/armor increased to 500
Classes
- Arcanum (Starting weapons: Sickle and elf wand)
- Sidhe (Starting max HP: 220)
- Sirens (Starting max HP: 215)
- Sjnum (Starting max HP: 225)
- Crawl (Starting weapons: Fists and dual Beretta pistols)
- Palanax (Starting max HP: 220)
- Repton (Starting max HP: 195)
- Xeptron (Starting max HP: 205)
- Cult (Starting weapons: Cult scythe and gargoyle wand)
- Order (Starting max HP: 190)
- Speaker (Starting max HP: 185)
- Spector (Starting max HP: 195)
- EDF (Starting weapons: Punch knife and assault rifle)
- Hunt (Starting max HP: 210)
- Scout (Starting max HP: 205)
- Soldier (Starting max HP: 215)
- The Cabal (Starting weapons: Flail and .357 revolver)
- The Cabal (Starting max HP: 240)
- The Chosen (Starting max HP: 235)
- The Corrupt (Starting max HP: 245)
- UAC (Starting weapons: Wrist blades and blaster)
- Black Ops (Starting max HP: 230)
- Covert Ops (Starting max HP: 225)
- Spec Ops (Starting max HP: 235)
Important Notes
- You must use the SVNs of (G)Zdoom in order to play this mod. This mod will not work with Skulltag.
- Due to the design of the new HUDs, is highly recommended that you set the messages to appear centered on the screen
Options->Display->Messages Also "Minimum Message Level" to "Obituaries". This is to avoid getting a lot of (unnecessary) messages in the screen that might cover your stats.
- Not imperative but is recommended that you use the mouse as the weapons now change the view pitch a little (depending on the weapon)
- If you are using the SVN of GZdoom, you are probably not going to get too far, because of the mentioned memory leak. Thanks to the extreme amount of actor spawning in the mod, this leak leads to use all (or a very big amount) of your RAM, lagging the game very badly in busy levels.
Patches
Patch 5.29.1:
- Fixed the custom HUDs not showing up
Patch 5.29:
- Player class can be selected when starting a new game
- Changed "Drop weapon" to "AEoD drop weapon" key binding, to make it very clear
- Removed the other "drop weapon" in the key configuration menu
- Fixed spycrab bug when being desintegrated
- Fixed multiphased bosses spawner bug that made seeker projectiles attack the spawner instead of the monster
- Added Alocer's missing custom pain states
Patch 5.28:
- Fixed double rocket launcher HUD sprites dissapearing on zdoom
- Added the missing weapons either to spawners or as monster drops
- Added damage types to the BFGsplashes (impossible due to engine limits in 5.25)
- Added 3 "new monsters" based on hexen's players
- Fixed the bad disintegration deaths of flying monsters that used the "crash" state
- Self resurrecting monsters now cant be made friendly due to engine limitations
which caused a bug.
- Fixed EDF player not starting with the appropiate weapons
- Fixed countless minor bugs with monsters and weapons
- Added new teleport effect
Patch 5.25:
- Addition of extra monsters through DECORATE only
- Moved many of the weapons from the spawners to monsters
- New disintegration death
- New damage system (see thread for details, first post)
- Countless numbers of bug fixes
- Disruptor weapon remade from scratch, code-wise
- New hand (SBC) cannon alt-fire
- New effects
Patch 5.03:
- Fixed some weapons that were never meant to be silent
- Fixed a few ammo types that were giving less ammo than supposed
- Fixed a bug where the vorpal blade could continually gain a charge from certain decorations
- Changed 'Health Bottle' to 'Medikit' in the configure controls options.
- Shield gladiator and shield hover rarity adjusted
- Hellion rarity fixed
- Fixed a bug on the antichikenator duration
- Made sure peasants cant open doors
- Fixed hexen bosses disappearing when were killed with fire damage
- Quake mummy can be frozen now
Patch 5.01:
- Fixed graphics for the dice
- Fixed graphics for the PMF prox mine
- HL2SuperCombine now drops the disruptor like it should
- Made hellion slightly less common and less prone to morph you
- Added the radiation suit to the menu key option
- Fixed a spelling mistake with the gauntlets pickup message
- Fixed the SPAS shotgun's alt-fire not using any ammo
Credits
- Cory Whittle (Immoral conduct)
- Marc A. Pullen (QDOOM - Quake Done DOOM Style)
- TheDarkArchon (Demented Reality) (also, to all people he gave credits to)
- Xaser (0verp0wer Weap0ns)
- Fiend (Divine Intervention 2)
- Sphagne (ZDoom Sin Weapon Pack 1)
- Jason Mezzacca (A L | E N S: the total conversion)
- The Innocent Crew (Obituary 1.1, updated version)
- Wraithchilde (Sirens)
- DD_133 and various others (for Marines & Monsters Pack)
- BlackFish (Counter-Doom: EDGE, the sprites for "siren of the woods")
- Espi (Guns PC v1.261)
- MasterOFDeath (i|\|5@|\|i1y W3@p0|\|5!) (also, to all people he gave credits to)
- Daniel (armas/Weapons#(various))
- He gives credits for the "125 Skins" to:
- Javier Fdo. Almenara Otoya
- Gokuma
- Cory Whittle
- Badger
- Andrew Brockhouse
- Aaron Zendt
- Cory Whittle
- Michael Gummelt
- M. Tajima
- Alec Bellanca
- Stephen Browning
- Cacodemon Leader
- Ed Cripps
- Drav35
- JassteX
- Zipper
- Collin Potratz
- Striker
- Mike Fredericks
- Daniel
- WraithChilde
- Samuel Villarreal (Doom64: The Absolution) he thanks:
- Midway
- ID Software
- all members of Doom Depot
- The person/s who made the Doom64 mod (I didnt found credits or a readme)
- The person/s who made the Quake2 mod (I didnt found credits or a readme)
- Eric Ou for Demon Eclipse (also, to all people he gave credits to) for all the incredible sprites he makes
- For the Doom3 weapons: ChaosCentral
- Sounds: Many
- ZDoom: Randy, Graf Zahl
- GZDoom: Graf Zahl
- Bugfinding: Major Cooke, Ichor, Reilsss, Boldenglishman, Project Dark Fox
- Hosting: Reilsss
- Colored Sprites - ChaosCentral
- For the Monsters resource wad
- Nanami
- Dark Imps, Satyr, Cyber Mastermind, wad compilation for v1.0, most scripting
- Espi
- Stone Imp, Imp Warlord, Hell Guard, Bat and Dragon Familiars, additional scripting
- Graf Zahl
- Wad compilation for v2.0 and 3.0, Rapid Fire Trooper, Rocket Zombie, Fire Wyvern, BFG Zombie, Stealth Fighter, additional scripting
- DD_133
- Additional scripting
- Cyb
- Void's Dark Imp, Snake Imp, Blood Demon
- Bouncy
- Zombie Marine, Nightmare Cacodemon, Chainsaw Zombie, Cacolich scripting
- Tormentor667
- Soul Harvester, Enhanced Cacodemon, and Hell Warrior from TNT3, Terror, Hell's Fury ans Maelstrom sprites, ZombieRailgunner/RifleZombie sprites
- TheDarkArchon
- Hell's Fury scripting, Plasma Elemental scripting, Maelstrom scripting, Cacolich scripting, RifleZombie scripting
- LilWhiteMouse
- Scorpion Mastermind
- Quasar
- Arachnophyte
- Xaser
- Tortured Soul
- Lexus Alyus
- Cacolantern sprite
- Assmaster
- Original Tortured Soul sprite
- Björn Ostmann
- Baron from Rebirth
- Vader
- Cacolich sprites
- The Ultimate Doomer
- Plasma Elemental idea
- The Innocent Crew
- Rocket Zombie, Stealth Fighter and Super Imp
- The Alpha Dog Alliance (Strain)
- for inspiration and the Mauler Demon's sprite
- SkullTag
- SkullTag's Dark Imp, Blood Demon, Cacolantern, Belphegor
- id Software
- Doom and Doom II
- Raven Software
- Heretic and Hexen
- Randy Heit
- ZDoom
- To J.K. Rowling (You know the "dementor" monster)
- Gez
- Maelstrom
- Ghastly_Dragon
- Captain Toenail
- Hsolo77
- Icitux
- DOOMERO-21
- Duducrazy
- Vaecrius
- WildWeasel
- Reilsss weapon enhancements credits
- Reilsss give credits for the weapons to the creators of the following mods:
- zen dynamics
- zp-zerot.wad
- le-guns2.wad & le-guns3.wad
- haloweapons.wad
- ww-xm.wad
- core.wad
- turokdoom.wad
- painkill.wad
- q2weapbeta.wad
- grnade_x.wad
- And to the creators of the following games:
- Unreal Tournament
- UT2003
- UT2004
- Turok
- SIN
- Serious Sam
- Serious Sam 2
- Red Faction
- Major Cooke credits and -thank you- list:
- Xaser: For letting me rip the Mephisto shotgun from Psychic.
- Ichor: For being the brains behind a lot of the weapons code. Also for making the regular ROTT enemies when I fell into development hell for that short period of time.
- Reilsss: For being the brawn behind the new weapons graphics and sounds.
- Bouncy: For helping me learn how to create my first monster, El Oscuro.
- DBThanatos: The old HHH graphics. For constantly being able to put up with my bitching, bad jokes, sour attitude, and appreciating all the good things we did for each other. I love you bro. <3
- Apogee: Rise of the Triad resources
- 3D Realms: "I am the SHADOW WARRIOR!" - For Lo Wang.
- Croteam: Serious Sam sounds for the cannon
- Myself: Creator of the hand cannon, cannon balls, volcano cannon, mephisto shotgun implimentation, *censored by DBT* reskin and coding, gluon gun, tome of set, inferno syphon, AWP, and Hand of God. Also brought in El Oscuro, NME, Sebastian Krist, and General Darian.
- You, the players: For reading this readme file and for playing Aeons of Death. I love you all. <3
- All People involved in the creation of this fantastic games:
- DooM, DooM II & DooM III
- Heretic
- Hexen
- Hexen II
- Strife
- Quake
- Quake II
- Quake 4
- Diablo
- Diablo II
- Duke Nukem 3D
- Blood
- Blood II
- Half-Life
- Half-Life 2
- American McGee's Alice
- Redneck Rampage
- Rise of the Triad
- Shadow Warrior
- Witchaven
- To the guy who made the BFG9k5
- The creator of the CyberSpectre
- The person/s who made the Doom64 mod (I didn't find credits or a readme)
- The person/s who made the Quake2 mod (I didn't find credits or a readme)
- lahunoxnaakal for the titlepic
- !asht535 for the optional interpic
- pimp03 for the interpic
- Eduardp911 for the conback pic
- SPECIAL CREDITS TO (NO PARTICULAR ORDER):
- Sekto (contributions to the mod)
- Lord Misfit (contributions to the mod)
- Serious Cacodemon (contributions to the mod)
- Cenobite321 (1st Trailer of the mod)
- Hotwax (for the "deaf" script help and the idea to make work map07!)
- SysOp - HL2 models for HL1 (visit http://am.half-lifecreations.com/forums/index.php)
- AlphEnt2 - Quake 4 weapons pre processed
- AdoC - 4th titlemap's pic (visit http://adoc.deviantart.com/)
- DesktopNexus.com - The other titlepics (http://www.desktopnexus.com/)
- AEoD official testers:
- BoldEnglishman
- Captain Ventris
- GunPsycho (AKA Dljosef)
- Project DarkFox
- Xaser
- AEoD development team
- Bouncy: Emerit AEoD developer.
- DBThanatos: AEoD team leader. Mainly monster designer, medium weapon designer. FX main designer
- Ichor: Huge weapon and monster designer. Professional bugfixer
- Major Cooke: Weapon designer and minor monster designer. Trailer maker. Help on titlemap
- Reilsss: Main weapon designer & sound compiler. New menu graphics & titlemap base