A_ActiveAndUnblock
From ZDoom Wiki
A_ActiveAndUnblock
(no parameters)
Plays the active sound and then calls A_NoBlocking.
Examples
The following two Decorate code blocks are equivalent.
Death: MONS H 5 MONS I 5 MONS I 0 A_ActiveSound MONS J 5 A_NoBlocking MONS K -1 stop
Death: MONS H 5 MONS I 5 MONS J 5 A_ActiveAndUnblock MONS K -1 stop

