A_BishopMissileWeave
From ZDoom Wiki
A_BishopMissileWeave
(no parameters)
This can only be used on projectiles and makes them move on a spiraling path. The exact behavior depends on the frequency with which this function is called. You have to call this function repeatedly to have a permanent effect.
Example
Here is an example of a projectile that has a similar behavior to the Dark Bishop's missile.
ACTOR DarkBall
{
Radius 8
Height 6
Damage 10
Speed 20
PROJECTILE
+Randomize
States
{
Spawn:
DRKB A 1 A_BishopMissileWeave
DRKB B 1 A_BishopMissileWeave
loop
Death:
DRKB CDE 3
Stop
}
}

