A_BounceCheck

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A_BounceCheck
(no parameters)

Decrements the calling actor's args[4] variable. If resulting value is negative, also decrements the args[3] variable by one. If that one becomes negative too, plays the sound "SorcererBigBallExplode" and sets the calling actor in its Death state; otherwise resets the args[4] field to a value of 17.

This codepointer is restricted to SorcBall and actors inheriting from it.

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