A CheckFlag

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(development version r3222+ only)

A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);

Checks if the actor designated by the given actor pointer has the flag of this name, and if it is valid. If the pointer does not have the flag, no jump is performed.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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