A_CheckReload

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A_CheckReload

(no parameters)


This function checks whether the player still has enough ammunition for another attack with the current weapon. If not, it starts a weapon change.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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