A_Die
From ZDoom Wiki
A_Die [(str DamageType)]
Kills the calling actor if it is not already dead. This has only an effect if the actor has the SHOOTABLE flag set.
If DamageType is provided, it determines what type of damage is inflicted upon the actor to kill it. This could be used to determine which Death state the monster uses as it dies. (development version only)
Examples
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