Works similarly to A_FPunchAttack except the additional power comes from the presence of ammo instead of the special1 counter. The special1 counter is still set to 0 when there is no hit however.
In addition, the range for this attack is 2.25 times the normal melee range giving 144 units. Damage will range from 40-62 points of damage which is doubled if ammo is present. With ammo AxePuffGlow is used, otherwise AxePuff is used. When powered, the victim is pushed back with a strength of six otherwise there is no thrust.
If the player runs out of ammo through this call, the function will jump to the Fire+5 state.
This codepointer is restricted to FWeapAxe and derived classes.