A_FLoopActiveSound

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A_FLoopActiveSound

(no parameters)


Image:Nuvolabomb.png Warning: The feature described on this page has been deprecated, and will no longer be supported or updated by the ZDoom developers. While some functionality may be retained for the purposes of backwards-compatibility, authors are strongly discouraged from utilizing this feature in future maps. Compatibility with future ZDoom versions is not guaranteed.
Note This function has been superseded by A_PlaySoundEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.

Plays the actor's active sound, if one is defined. This function was used as a fake stub until the real version was implemented, and should no longer be used. Used A_PlaySoundEx instead.

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