A_FLoopActiveSound
From ZDoom Wiki
A_FLoopActiveSound
(no parameters)
| Note This function has been superseded by A_PlaySoundEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code. |
Plays the actor's active sound, if one is defined. This function was used as a fake stub until the real version was implemented, and should no longer be used. Used A_PlaySoundEx instead.


