A_FireBFG

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A_FireBFG

(no parameters)

Note: This function has been superseded by A_FireCustomMissile, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.

Fires a BFGBall from the current weapon.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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