A_GunFlash

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A_GunFlash

(no parameters)


This function can be called in a weapon's Fire state sequence. It sets the player sprite to a version where the player is illuminated by his gunfire and it starts the Flash state sequence. Flash state sequence run parallel to the normal weapon animation.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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