A_IceGuyAttack

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A_IceGuyAttack
(no parameter)

Spawns two IceGuyFX projectiles 40 map units from the actor's feet. The projectiles are offset by half of the calling actor's radius to the calling actor's left and right.

Finally, the AttackSound is played on the Weapon channel.

This codepointer is restricted to IceGuy and derived classes.

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