A_JumpIf
From ZDoom Wiki
A_JumpIf (expression, int offset)
A_JumpIf (expression, str "state")
Jumps the specified amount of states forward if expression evaluates to true. See DECORATE expressions for more information on expressions.
Examples
Example of a projectile that “fizzles out” if it enters water:
actor FizzleBall : DoomImpBall { states { Spawn: BAL1 AB 4 bright BAL1 A 0 A_JumpIf(waterlevel == 2, "DeepWater") loop DeepWater: BAL1 A 0 A_PlaySound("Fizzle") FIZZ ABC 6 stop } }