A_MeleeAttack

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A_MeleeAttack

(no parameters)


Performs a melee attack.

Properties used:

  • meleedamage value
Amount of damage, The formula is random(1,8)*value.
  • meleerange value
Maximum distance at which the attack can still hit something.
  • meleesound soundname
Sound being played if the actual attack happens.

Examples

Note This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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