A_MeleeAttack
From ZDoom Wiki
A_MeleeAttack
(no parameters)
Performs a melee attack.
Properties used:
- meleedamage value
- Amount of damage, The formula is random(1,8)*value.
- meleerange value
- Maximum distance at which the attack can still hit something.
- meleesound soundname
- Sound being played if the actual attack happens.
Examples
| Note This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

