A_MissileAttack
From ZDoom Wiki
A_MissileAttack
(no parameters)
Turns the actor to face its target, then launches a missile.
Properties used:
- missiletype classname
- Actor name of the missile being launched.
- missileheight value
- Height above floor for the spawned missile.
A_MissileAttack can handle homing missiles as long as the missile has the SEEKERMISSILE flag set and contains some kind of tracer code pointer in its moving animation.
Examples
| | Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

