A_Quake

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A_Quake (int intensity, int duration, int damrad, int tremrad[, sound sfx])

Creates an earthquake around the calling actor.

  • intensity: Strength of earthquake, ranging from 1 to 9
  • duration: Duration in tics
  • damrad: Radius of damage in map units
  • tremrad: Radius of tremor in map units
  • sound: Accompanying sound effect for the tremor. (Default: "world/quake".)

Contrarily to the Radius_Quake action special, the radii for damage and tremor are given directly in map units, not in "tiles" of 64x64 map units. This must be kept in mind when updating an actor definition from Radius_Quake to A_Quake.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


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