A_SpawnFly

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A_SpawnFly
A_SpawnFly (string FogActor) (development version only)


Checks whether a boss cube has reached its target and if so spawns a monster there.

If FogActor is provided, the specified actor will spawn in place of the default SpawnFire. Also, the sound that plays at spawn will be the see sound of the FogActor indicated. (development version only)

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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