A_TakeFromTarget
From ZDoom Wiki
A_TakeFromTarget (string type, int count[, int flags])
A_GiveToTarget (string type, int count[, pointer takefrom]) (development version r3222+ only)
Removes count items of type type from the inventory of the actor's current target. The minimum amount of item of a type in an inventory is zero, removing a greater amount than what the target actually possesses will not result in a negative amount.
There is at the moment only one flag:
- TIF_NOTAKEINFINITE: If this flag is set, nothing is taken if the type is an Ammo and the target is a player who benefits from infinite ammo (either from a powerup or a cheat). (New from 2.5.0)
If takefrom is specified, then instead of the calling actor's target, the item will be taken from a different actor depending on the calling actor's target's own pointers.
Examples
This demon tries to run up to you and steal your ammo!
ACTOR BanditDemon : Demon { States { Melee: SARG E 8 A_FaceTarget SARG E 0 A_TakeFromTarget("Clip", 1) SARG E 0 A_TakeFromTarget("Shell", 1) SARG E 0 A_TakeFromTarget("RocketAmmo", 1) SARG E 0 A_TakeFromTarget("CellPack", 1) SARG E 18 A_ChangeFlag("FRIGHTENED", 1) // Demon makes a run for it Goto See } }