A_UnSetShootable
From ZDoom Wiki
A_UnSetShootable
(no parameters)
Makes the calling actor unshootable. An unshootable actor can no longer be hit by hitscan weapons and is unaffected by missiles and explosions.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

