A_VileChase
From ZDoom Wiki
A_VileChase
(no parameters)
| Note: This function has been superseded by A_Chase, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code. |
This function makes the calling actor advance on its target. The actor may enter an attack state (if it has one) at any time. If the calling actor comes into contact with a corpse, it will enter the Heal state (if one exists) and resurrect the actor in question (provided the actor being revived has a Raise state defined).
The function is named after Doom II's Arch-Vile, where the 'healing' ability originated from.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

