A_WeaponReady

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A_WeaponReady

(no parameters)


A_WeaponReady is responsible for weapon bobbing and checking the fire keys and weapon changing keys. This function must be called in a weapon's Ready state sequence in order for it to work properly. The function can also be called in other frames to allow a player to re-fire at any point.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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