Action functions

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The following are all the code pointers supported by ZDoom's DECORATE lump as of version 2.1.7. These are placed at the end of an individual frame definition within the actor's state block. You may also use any action special in place of an action function. The syntax is A_ActionFunction (param1, param2, ...) if the function requires parameters or A_ActionFunction if it doesn't.


Contents


Monster AI

Generic monster attacks

Freeze death functions

Sound functions

Special actions

Spawn functions

State jumps

Flags and appearance

Missile movement

Inventory functions

Weapon functions

Weapon attack functions

Original Doom/Strife monster attacks

Monster specific functions for Doom

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