Action functions
From ZDoom Wiki
The following are all the code pointers supported by ZDoom's DECORATE lump as of version 2.5.0. These are placed at the end of an individual frame definition within the actor's state block. You may also use any action special in place of an action function. See also the category for a more exhaustive listing.
Monster AI
- A_AlertMonsters
- A_Burst
- A_CentaurDefend
- A_Chase
- A_ClearSoundTarget
- A_ClearTarget
- A_DamageChildren
- A_DamageMaster
- A_DamageSiblings
- A_Die
- A_ExtChase
- A_FaceTarget
- A_FaceMaster (development version r3161+ only)
- A_FastChase
- A_KillChildren
- A_KillMaster
- A_KillSiblings
- A_Look
- A_Look2
- A_LookEx
- A_RaiseChildren
- A_RaiseMaster
- A_RaiseSiblings
- A_RemoveChildren
- A_RemoveMaster
- A_RemoveSiblings
- A_SentinelBob
- A_Teleport (New from 2.5.0)
- A_TurretLook
- A_VileChase
- A_Wander
Generic monster attacks
- A_CustomMissile
- A_CustomBulletAttack
- A_CustomRailgun
- A_CustomMeleeAttack
- A_CustomComboAttack
- A_MeleeAttack
- A_MissileAttack
- A_MonsterRefire
- A_ComboAttack
- A_BasicAttack
- A_BulletAttack
- A_MonsterRail
- A_Explode
- A_RadiusThrust
- A_Detonate
- A_ThrowGrenade
Freeze death functions
Sound functions
- A_PlaySound
- A_PlaySoundEx (deprecated)
- A_PlayWeaponSound
- A_ActiveSound
- A_LoopActiveSound
- A_FLoopActiveSound
- A_StopSound
- A_StopSoundEx
- A_Pain
- A_Scream
- A_XScream
- A_PlayerScream
- A_VileStart
- A_BrainPain
- A_BrainAwake
- A_BFGSound
Print actions
Special actions
- A_BossDeath
- A_KeenDie
- A_BrainDie
- A_GetHurt
- A_KlaxonBlare
- A_CheckTerrain
- A_SetBlend
- A_CheckPlayerDone
- A_PlayerSkinCheck
- A_SkullPop
Spawn functions
State jumps
- A_CheckCeiling
- A_CheckFloor
- A_CheckFlag (development version r3222+ only)
- A_CheckSight
- A_CheckSightOrRange (New from 2.5.0)
- A_Jump
- A_JumpIf
- A_JumpIfArmorType
- A_JumpIfCloser
- A_JumpIfHealthLower
- A_JumpIfInventory
- A_JumpIfInTargetInventory
- A_JumpIfInTargetLOS
- A_JumpIfMasterCloser (New from 2.5.0)
- A_JumpIfNoAmmo
- A_JumpIfTargetInLOS
- A_JumpIfTracerCloser (New from 2.5.0)
Status changes
- A_ActiveAndUnblock
- A_ChangeFlag
- A_ChangeVelocity
- A_ClearShadow
- A_CopyFriendliness (development version r3167+ only)
- A_DeQueueCorpse
- A_FadeIn
- A_FadeOut
- A_FadeTo (New from 2.5.0)
- A_Fall
- A_Gravity
- A_HideThing
- A_LowGravity
- A_NoBlocking
- A_NoGravity
- A_QueueCorpse
- A_RearrangePointers (development version r3167+ only)
- A_Respawn
- A_ScaleVelocity
- A_ScreamAndUnblock
- A_SetAngle
- A_SetArg
- A_SetFloat
- A_SetFloorClip
- A_SetInvulnerable
- A_SetMass (development version r3105+ only)
- A_SetPitch
- A_SetReflective
- A_SetReflectiveInvulnerable
- A_SetScale (development version r3000+ only)
- A_SetShadow
- A_SetShootable
- A_SetSolid
- A_SetSpecial
- A_SetTranslucent
- A_SetUserVar
- A_TransferPointer (development version r3167+ only)
- A_UnHideThing
- A_UnsetFloat
- A_UnSetFloorClip
- A_UnSetInvulnerable
- A_UnSetReflective
- A_UnSetReflectiveInvulnerable
- A_UnSetShootable
- A_UnsetSolid
Missile movement
- A_SeekerMissile
- A_Tracer
- A_Tracer2
- A_FaceTracer (development version r3161+ only)
- A_Fire
- A_BishopMissileWeave
- A_CStaffMissileSlither
- A_Weave
- A_Warp (development version r3238+ only)
- A_Countdown
- A_CountdownArg
- A_Stop
Inventory functions
Weapon functions
- A_WeaponReady
- A_Lower
- A_Raise
- A_ReFire
- A_ClearReFire
- A_GunFlash
- A_CheckReload
- A_CheckForReload
- A_CheckRailReload
(Skulltag only: not supported by ZDoom) (deprecated)
- A_ResetReloadCounter
- A_Light
- A_Light0
- A_Light1
- A_Light2
- A_LightInverse
- A_Recoil
- A_ZoomFactor
- A_SetCrosshair
Weapon attack functions
- A_Punch
- A_Saw
- A_CustomPunch
- A_FireBullets
- A_FireCustomMissile
- A_RailAttack
- A_FireAssaultGun
- A_FireBFG
- A_FireOldBFG
- A_FireShotgun
- A_FireShotgun2
- A_FireCGun
- A_FireMissile
- A_FirePlasma
- A_FireSTGrenade (deprecated)
Original Doom/Strife monster attacks
- A_PosAttack
- A_SPosAttack
- A_CPosAttack
- A_CPosRefire
- A_SpidRefire
- A_TroopAttack
- A_SargAttack
- A_HeadAttack
- A_BruisAttack
- A_SkullAttack
- A_BspiAttack
- A_CyberAttack
- A_PainAttack
- A_DualPainAttack
- A_PainDie
- A_SkelFist
- A_SkelMissile
- A_FatAttack1
- A_FatAttack2
- A_FatAttack3
- A_VileTarget
- A_VileAttack
- A_BrainSpit
- A_SpawnFly
- A_SpawnSound
- A_BrainScream
- A_BrainExplode
- A_Mushroom
- A_M_Saw
- A_SentinelRefire
- A_BetaSkullAttack
Miscellaneous functions for Doom
- A_Hoof
- A_Metal
- A_BabyMetal
- A_FatRaise
- A_SkelWhoosh
- A_StartFire
- A_FireCrackle
- A_BFGSpray
- A_BarrelDestroy
See also
- DECORATE expressions - expressions that can be used as arguments to code pointers