Action specials by name
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Specials by name
These are all the Action specials, arranged alphabetically by name. They are grouped only for quick scrolling purposes and to break up the monotony of such a long list; there is no common bond within any section below besides the names being close together.
(Sort by: type | name | number)
A - E
- 80:ACS_Execute
- 226:ACS_ExecuteAlways
- 84:ACS_ExecuteWithResult
- 83:ACS_LockedExecute
- 85:ACS_LockedExecuteDoor
- 81:ACS_Suspend
- 82:ACS_Terminate
- 15:Autosave
- 42:Ceiling_CrushAndRaise
- 196:Ceiling_CrushAndRaiseA
- 197:Ceiling_CrushAndRaiseSilentA
- 45:Ceiling_CrushRaiseAndStay
- 195:Ceiling_CrushRaiseAndStayA
- 255:Ceiling_CrushRaiseAndStaySilA
- 44:Ceiling_CrushStop
- 43:Ceiling_LowerAndCrush
- 40:Ceiling_LowerByValue
- 199:Ceiling_LowerByValueTimes8
- 193:Ceiling_LowerInstant
- 254:Ceiling_LowerToFloor
- 192:Ceiling_LowerToHighestFloor
- 253:Ceiling_LowerToLowest
- 47:Ceiling_MoveToValue
- 69:Ceiling_MoveToValueTimes8
- 41:Ceiling_RaiseByValue
- 198:Ceiling_RaiseByValueTimes8
- 194:Ceiling_RaiseInstant
- 252:Ceiling_RaiseToNearest
- 38:Ceiling_Waggle
- 237:ChangeCamera
- 179:ChangeSkill
- 34:ClearForceField
- 73:DamageThing
- 14:Door_Animated
- 10:Door_Close
- 249:Door_CloseWaitOpen
- 13:Door_LockedRaise
- 11:Door_Open
- 12:Door_Raise
- 247:Elevator_LowerToNearest
- 246:Elevator_MoveToFloor
- 245:Elevator_RaiseToNearest
- 243:Exit_Normal
- 244:Exit_Secret
- 50:ExtraFloor_LightOnly *
F - H
- 46:Floor_CrushStop
- 250:Floor_Donut
- 20:Floor_LowerByValue
- 36:Floor_LowerByValueTimes8
- 66:Floor_LowerInstant
- 242:Floor_LowerToHighest
- 21:Floor_LowerToLowest
- 241:Floor_LowerToLowestTxTy
- 22:Floor_LowerToNearest
- 37:Floor_MoveToValue
- 68:Floor_MoveToValueTimes8
- 28:Floor_RaiseAndCrush
- 240:Floor_RaiseByTexture
- 23:Floor_RaiseByValue
- 35:Floor_RaiseByValueTimes8
- 239:Floor_RaiseByValueTxTy
- 67:Floor_RaiseInstant
- 24:Floor_RaiseToHighest
- 238:Floor_RaiseToLowestCeiling
- 25:Floor_RaiseToNearest
- 236:Floor_TransferNumeric
- 235:Floor_TransferTrigger
- 138:Floor_Waggle
- 95:FloorAndCeiling_LowerByValue
- 251:FloorAndCeiling_LowerRaise
- 96:FloorAndCeiling_RaiseByValue
- 33:ForceField
- 201:Generic_Ceiling
- 205:Generic_Crusher
- 202:Generic_Door
- 200:Generic_Floor
- 203:Generic_Lift
- 204:Generic_Stairs
- 49:GlassBreak
- 248:HealThing
L - P
- 112:Light_ChangeToValue
- 113:Light_Fade
- 115:Light_Flicker
- 109:Light_ForceLightning
- 114:Light_Glow
- 111:Light_LowerByValue
- 234:Light_MaxNeighbor
- 233:Light_MinNeighbor
- 110:Light_RaiseByValue
- 117:Light_Stop
- 116:Light_Strobe
- 232:Light_StrobeDoom
- 184:Line_AlignCeiling
- 183:Line_AlignFloor
- 9:Line_Horizon *
- 182:Line_Mirror *
- 121:Line_SetIdentification *
- 53:Line_SetTextureOffset (development version only)
- 173:NoiseAlert
- 29:Pillar_Build
- 94:Pillar_BuildAndCrush
- 30:Pillar_Open
- 181:Plane_Align *
- 63:Plat_DownByValue
- 62:Plat_DownWaitUpStay
- 206:Plat_DownWaitUpStayLip
- 60:Plat_PerpetualRaise
- 207:Plat_PerpetualRaiseLip
- 228:Plat_RaiseAndStayTx0
- 61:Plat_Stop
- 231:Plat_ToggleCeiling
- 65:Plat_UpByValue
- 230:Plat_UpByValueStayTx
- 172:Plat_UpNearestWaitDownStay
- 64:Plat_UpWaitDownStay
- 227:PointPush_SetForce *
- 8:Polyobj_DoorSlide
- 7:Polyobj_DoorSwing
- 5:Polyobj_ExplicitLine *
- 4:Polyobj_Move
- 6:Polyobj_MoveTimes8
- 92:Polyobj_OR_Move
- 93:Polyobj_OR_MoveTimes8
- 90:Polyobj_OR_RotateLeft
- 91:Polyobj_OR_RotateRight
- 2:Polyobj_RotateLeft
- 3:Polyobj_RotateRight
- 1:Polyobj_StartLine *
R - S
- 120:Radius_Quake
- 224:Scroll_Ceiling
- 223:Scroll_Floor
- 221:Scroll_Texture_Both
- 103:Scroll_Texture_Down *
- 100:Scroll_Texture_Left *
- 222:Scroll_Texture_Model *
- 225:Scroll_Texture_Offsets *
- 101:Scroll_Texture_Right *
- 102:Scroll_Texture_Up *
- 52:Scroll_Wall (development version only)
- 48:Sector_Attach3dMidtex * (development version only)
- 54:Sector_ChangeFlags (development version only)
- 140:Sector_ChangeSound
- 160:Sector_Set3dFloor
(OpenGL only: not supported by ZDoom)
- 186:Sector_SetCeilingPanning
- 188:Sector_SetCeilingScale
- 212:Sector_SetColor
- 220:Sector_SetCurrent *
- 214:Sector_SetDamage
- 213:Sector_SetFade
- 187:Sector_SetFloorPanning
- 189:Sector_SetFloorScale
- 219:Sector_SetFriction
- 216:Sector_SetGravity
- 51:Sector_SetLink (development version only)
- 159:Sector_SetPlaneReflection
(OpenGL only: not supported by ZDoom)
- 185:Sector_SetRotation
- 218:Sector_SetWind *
- 174:SendToCommunicator
- 191:SetPlayerProperty
- 26:Stairs_BuildDown
- 31:Stairs_BuildDownSync
- 27:Stairs_BuildUp
- 217:Stairs_BuildUpDoom
- 32:Stairs_BuildUpSync
- 18:StartConversation
- 190:Static_Init *
T - U
- 70:Teleport
- 75:Teleport_EndGame
- 215:Teleport_Line
- 74:Teleport_NewMap
- 71:Teleport_NoFog
- 154:Teleport_NoStop (development version only)
- 39:Teleport_ZombieChanger
- 77:TeleportGroup
- 78:TeleportInSector
- 76:TeleportOther
- 130:Thing_Activate
- 176:Thing_ChangeTID
- 119:Thing_Damage
- 131:Thing_Deactivate
- 133:Thing_Destroy
- 177:Thing_Hate
- 125:Thing_Move
- 134:Thing_Projectile
- 178:Thing_ProjectileAimed
- 136:Thing_ProjectileGravity
- 175:Thing_ProjectileIntercept
- 17:Thing_Raise
- 132:Thing_Remove
- 229:Thing_SetGoal
- 127:Thing_SetSpecial
- 180:Thing_SetTranslation
- 135:Thing_Spawn
- 139:Thing_SpawnFacing
- 137:Thing_SpawnNoFog
- 19:Thing_Stop
- 72:ThrustThing
- 128:ThrustThingZ
- 211:Transfer_CeilingLight *
- 210:Transfer_FloorLight *
- 209:Transfer_Heights *
- 16:Transfer_WallLight *
- 208:TranslucentLine
- 129:UsePuzzleItem

