Action specials by number
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Specials by number
These are all the action specials, arranged by number. They are grouped only for quick scrolling purposes and to break up the monotony of such a long list; there is no common bond within any section below besides the numbers being close together.
(Sort by: type | name | number)
1 - 49
- 1:Polyobj_StartLine *
- 2:Polyobj_RotateLeft
- 3:Polyobj_RotateRight
- 4:Polyobj_Move
- 5:Polyobj_ExplicitLine *
- 6:Polyobj_MoveTimes8
- 7:Polyobj_DoorSwing
- 8:Polyobj_DoorSlide
- 9:Line_Horizon *
- 10:Door_Close
- 11:Door_Open
- 12:Door_Raise
- 13:Door_LockedRaise
- 14:Door_Animated
- 15:Autosave
- 16:Transfer_WallLight *
- 17:Thing_Raise
- 18:StartConversation
- 19:Thing_Stop
- 20:Floor_LowerByValue
- 21:Floor_LowerToLowest
- 22:Floor_LowerToNearest
- 23:Floor_RaiseByValue
- 24:Floor_RaiseToHighest
- 25:Floor_RaiseToNearest
- 26:Stairs_BuildDown
- 27:Stairs_BuildUp
- 28:Floor_RaiseAndCrush
- 29:Pillar_Build
- 30:Pillar_Open
- 31:Stairs_BuildDownSync
- 32:Stairs_BuildUpSync
- 33:ForceField
- 34:ClearForceField
- 35:Floor_RaiseByValueTimes8
- 36:Floor_LowerByValueTimes8
- 37:Floor_MoveToValue
- 38:Ceiling_Waggle
- 39:Teleport_ZombieChanger
- 40:Ceiling_LowerByValue
- 41:Ceiling_RaiseByValue
- 42:Ceiling_CrushAndRaise
- 43:Ceiling_LowerAndCrush
- 44:Ceiling_CrushStop
- 45:Ceiling_CrushRaiseAndStay
- 46:Floor_CrushStop
- 47:Ceiling_MoveToValue
- 48:Sector_Attach3dMidtex * (development version only)
- 49:GlassBreak
50 - 99
- 50:ExtraFloor_LightOnly *
- 51:Sector_SetLink (development version only)
- 52:Scroll_Wall (development version only)
- 53:Line_SetTextureOffset (development version only)
- 54:Sector_ChangeFlags (development version only)
- 55:
- 56:
- 57:
- 58:
- 59:
- 60:Plat_PerpetualRaise
- 61:Plat_Stop
- 62:Plat_DownWaitUpStay
- 63:Plat_DownByValue
- 64:Plat_UpWaitDownStay
- 65:Plat_UpByValue
- 66:Floor_LowerInstant
- 67:Floor_RaiseInstant
- 68:Floor_MoveToValueTimes8
- 69:Ceiling_MoveToValueTimes8
- 70:Teleport
- 71:Teleport_NoFog
- 72:ThrustThing
- 73:DamageThing
- 74:Teleport_NewMap
- 75:Teleport_EndGame
- 76:TeleportOther
- 77:TeleportGroup
- 78:TeleportInSector
- 79:
- 80:ACS_Execute
- 81:ACS_Suspend
- 82:ACS_Terminate
- 83:ACS_LockedExecute
- 84:ACS_ExecuteWithResult
- 85:ACS_LockedExecuteDoor
- 86:
- 87:
- 88:
- 89:
- 90:Polyobj_OR_RotateLeft
- 91:Polyobj_OR_RotateRight
- 92:Polyobj_OR_Move
- 93:Polyobj_OR_MoveTimes8
- 94:Pillar_BuildAndCrush
- 95:FloorAndCeiling_LowerByValue
- 96:FloorAndCeiling_RaiseByValue
- 97:
- 98:
- 99:
100 - 149
- 100:Scroll_Texture_Left *
- 101:Scroll_Texture_Right *
- 102:Scroll_Texture_Up *
- 103:Scroll_Texture_Down *
- 104:
- 105:
- 106:
- 107:
- 108:
- 109:Light_ForceLightning
- 110:Light_RaiseByValue
- 111:Light_LowerByValue
- 112:Light_ChangeToValue
- 113:Light_Fade
- 114:Light_Glow
- 115:Light_Flicker
- 116:Light_Strobe
- 117:Light_Stop
- 118:
- 119:Thing_Damage
- 120:Radius_Quake
- 121:Line_SetIdentification *
- 122:
- 123:
- 124:
- 125:Thing_Move
- 126:
- 127:Thing_SetSpecial
- 128:ThrustThingZ
- 129:UsePuzzleItem
- 130:Thing_Activate
- 131:Thing_Deactivate
- 132:Thing_Remove
- 133:Thing_Destroy
- 134:Thing_Projectile
- 135:Thing_Spawn
- 136:Thing_ProjectileGravity
- 137:Thing_SpawnNoFog
- 138:Floor_Waggle
- 139:Thing_SpawnFacing
- 140:Sector_ChangeSound
- 141:
- 142:
- 143:
- 144:
- 145:Player_SetTeam
(Skulltag only: not supported by ZDoom)
- 146:
- 147:
- 148:
- 149:
150 - 199
- 150:
- 151:
- 152:Team_Score
(Skulltag only: not supported by ZDoom)
- 153:Team_GivePoints
(Skulltag only: not supported by ZDoom)
- 154:Teleport_NoStop (development version only)
- 155:
- 156:
- 157:
- 158:FS_Execute
(GZDoom only: not supported by ZDoom)
- 159:Sector_SetPlaneReflection
(OpenGL only: not supported by ZDoom)
- 160:Sector_Set3dFloor
(OpenGL only: not supported by ZDoom)
- 161:Sector_SetContent
(GZDoom only: not supported by ZDoom)
- 162:
- 163:
- 164:
- 165:
- 166:
- 167:
- 168:
- 169:
- 170:
- 171:
- 172:Plat_UpNearestWaitDownStay
- 173:NoiseAlert
- 174:SendToCommunicator
- 175:Thing_ProjectileIntercept
- 176:Thing_ChangeTID
- 177:Thing_Hate
- 178:Thing_ProjectileAimed
- 179:ChangeSkill
- 180:Thing_SetTranslation
- 181:Plane_Align *
- 182:Line_Mirror *
- 183:Line_AlignFloor *
- 184:Line_AlignCeiling *
- 185:Sector_SetRotation
- 186:Sector_SetCeilingPanning
- 187:Sector_SetFloorPanning
- 188:Sector_SetCeilingScale
- 189:Sector_SetFloorScale
- 190:Static_Init *
- 191:SetPlayerProperty
- 192:Ceiling_LowerToHighestFloor
- 193:Ceiling_LowerInstant
- 194:Ceiling_RaiseInstant
- 195:Ceiling_CrushRaiseAndStayA
- 196:Ceiling_CrushAndRaiseA
- 197:Ceiling_CrushAndRaiseSilentA
- 198:Ceiling_RaiseByValueTimes8
- 199:Ceiling_LowerByValueTimes8
200 - 249
- 200:Generic_Floor
- 201:Generic_Ceiling
- 202:Generic_Door
- 203:Generic_Lift
- 204:Generic_Stairs
- 205:Generic_Crusher
- 206:Plat_DownWaitUpStayLip
- 207:Plat_PerpetualRaiseLip
- 208:TranslucentLine
- 209:Transfer_Heights *
- 210:Transfer_FloorLight *
- 211:Transfer_CeilingLight *
- 212:Sector_SetColor
- 213:Sector_SetFade
- 214:Sector_SetDamage
- 215:Teleport_Line
- 216:Sector_SetGravity
- 217:Stairs_BuildUpDoom
- 218:Sector_SetWind *
- 219:Sector_SetFriction
- 220:Sector_SetCurrent *
- 221:Scroll_Texture_Both
- 222:Scroll_Texture_Model *
- 223:Scroll_Floor
- 224:Scroll_Ceiling
- 225:Scroll_Texture_Offsets *
- 226:ACS_ExecuteAlways
- 227:PointPush_SetForce *
- 228:Plat_RaiseAndStayTx0
- 229:Thing_SetGoal
- 230:Plat_UpByValueStayTx
- 231:Plat_ToggleCeiling
- 232:Light_StrobeDoom
- 233:Light_MinNeighbor
- 234:Light_MaxNeighbor
- 235:Floor_TransferTrigger
- 236:Floor_TransferNumeric
- 237:ChangeCamera
- 238:Floor_RaiseToLowestCeiling
- 239:Floor_RaiseByValueTxTy
- 240:Floor_RaiseByTexture
- 241:Floor_LowerToLowestTxTy
- 242:Floor_LowerToHighest
- 243:Exit_Normal
- 244:Exit_Secret
- 245:Elevator_RaiseToNearest
- 246:Elevator_MoveToFloor
- 247:Elevator_LowerToNearest
- 248:HealThing
- 249:Door_CloseWaitOpen
250 - 255
- 250:Floor_Donut
- 251:FloorAndCeiling_LowerRaise
- 252:Ceiling_RaiseToNearest
- 253:Ceiling_LowerToLowest
- 254:Ceiling_LowerToFloor
- 255:Ceiling_CrushRaiseAndStaySilA

