Alternate HUD

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The alternate HUD replaces the default fullscreen HUD. It features counters for all ammunition type, icons for available weapons, and counters for items picked up, secrets found, and monsters killed. The following CVARs affect it:

The following are the values at which the color of the counter changes. For example, if hud_armor_green is 100, the armor counter is green at 100 and below.

hud_armor_green=int
hud_armor_yellow=int
hud_armor_red=int'
hud_health_green=int
hud_health_yellow=int
hud_health_red=int
hud_ammo_yellow=int
hud_ammo_red=int

The following determines whether the kills/secrets/items stats are shown. Contrarily to the normal HUD, they are shown in view mode but not in map mode. Both hud_showstats and some or all of the three others must be true to have any effect.

hud_showstats=bool
hud_showitems=bool
hud_showmonsters=bool
hud_showsecrets=bool

The following determines if the alternate HUD is used at all.

hud_althud=bool

The following determines the scale at which the alternate HUD elements are drawn. If 0, it uses the default value of 1. A smaller number, like 0.5, results in smaller displays; and inversely for a larger number.

hud_althudscale=float
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