Automatic compatibility
From ZDoom Wiki
ZDoom introduced automatic compatibility with known troublesome maps in version 2.3.0. The following maps are currently identified:
- Alien Vendetta
- Astrostein MAP01 to MAP10: Invert sprite sorting
- Astrostein 2 MAP01 to MAP09: Invert sprite sorting
- Astrostein 3 MAP10, MAP13 to MAP15, MAP17 and MAP20: Invert sprite sorting
- Dark Side of the Mind: Crushed monsters can be resurrected and ghost monster bug reestablished (development version r3421+ only)
- Eternal Doom I-II-III:
- MAP25: Use buggier stair building (New from 2.5.0) and Ignore Y offsets on masked midtextures (development version r3205+ only)
- MAP28: Self ref. sectors don't block shots and All special lines can block <use>
- Community Chest MAP29: Enable wall running
- Doomsday of UAC: Allow any bossdeath for level special
- The Evil Unleashed E3M4: Find shortest textures like Doom
- The Final Gathering MAP05: Crushed monsters can be resurrected and ghost monster bug reestablished (development version r3421+ only)
- Hacx MAP03 and MAP17: All special lines can block <use>
- Happy Time Circus: Teleport tags are ignored to emulate an old ZDoom bug (development version r3008+ only)
- Hell Revealed MAP26: Crushed monsters can be resurrected and raised ghost monster bug reestablished
- Hell to Pay MAP14 and MAP22: Crushed monsters can be resurrected and ghost monster bug reestablished
- Icarus: Alien Vanguard MAP24: Crushed monsters can be resurrected and ghost monster bug reestablished
- Massmouth 2: Player speed reset bug and slope overflow bug reestablished
- Memento Mori MAP29: Find shortest textures like Doom
- Memento Mori 2
- MAP03 and MAP25: Find shortest textures like Doom
- MAP12: Cannot travel straight NSEW (development version r3309+ only)
- Nuke Mine E1M4: Find shortest textures like Doom
- Phobos MAP03: Use Doom's floor motion behavior (development version r3623+ only)
- Plutonia 2 MAP32: Crushed monsters can be resurrected and ghost monster bug reestablished
- Real World MAP11: Self ref. sectors don't block shots (development version r3021+ only)
- Requiem MAP23: Crushed monsters can be resurrected and ghost monster bug reestablished
- Strain:
- MAP02: Find shortest textures like Doom
- MAP07: Flag 1 cleared from linedef 1021
- MAP13: Invert sprite sorting
- MAP31: Find shortest textures like Doom
- Slaughter Until Death E2M6: Find shortest textures like Doom
- Suspended in Dusk MAP01: Sector sounds use center as source
- Void: Slope overflow bug reestablished
- The Waterfront: Crushed monsters can be resurrected and ghost monster bug reestablished
Note that compatibility options that aren't linked but are described as "bug reestablished" are not, and will not be, available as normal compatibility options. They rely on the engine behaving in a fundamentally broken fashion and should not be used anymore.
Maps that are not linked above were not made specifically for ZDoom.
External links
-
Alien Vendetta at Doomworld/idgames
-
Dark Side of the Mind at Doomworld/idgames
-
Astrostein at Doomworld/idgames
-
Astrostein 2 at Doomworld/idgames
-
Astrostein 3 at Doomworld/idgames
-
Eternal Doom I-II-III at Doomworld/idgames
-
Community Chest at Doomworld/idgames
-
Doomsday of UAC at Doomworld/idgames
-
The Evil Unleashed at Doomworld/idgames
-
The Final Gathering at Doomworld/idgames
-
Hacx at Doomworld/idgames
-
Happy Time Circus at Doomworld/idgames
-
Hell Revealed at Doomworld/idgames
-
Hell to Pay on the Doom Wiki
-
Icarus: Alien Vanguard at Doomworld/idgames
-
Massmouth 2 at Doomworld/idgames
-
Memento Mori at Doomworld/idgames
-
Memento Mori 2 at Doomworld/idgames
-
Nuke Mine at Doomworld/idgames
-
Phobos at Doomworld/idgames
-
Plutonia 2 at Doomworld/idgames
-
Real World at Doomworld/idgames
-
Requiem at Doomworld/idgames
-
Strain at Doomworld/idgames
-
Slaughter Until Death at Doomworld/idgames
-
Suspended in Dusk at Doomworld/idgames
-
Void at Doomworld/idgames
-
The Waterfront at Doomworld/idgames