From ZDoom Wiki
Properties introduced by BasicArmorBonus.
- Armor.SavePercent percentage
- Percentage is specified as a floating point value between 0.0 and 100.0
- The percentage of dealt damage that the armor absorbs.
- Armor.MaxSaveAmount amount
- Sets the maximum amount of armor you can reach by picking up this item.
- Armor.SaveAmount amount
- The amount of armor that this item gives.
- Armor.MaxBonus amount
- The amount of armor you obtain additionally to your save amount value.
- Armor.MaxBonusMax amount
- The maximum additional save amount you can obtain with the armor.