Built-in ACS functions
From ZDoom Wiki
These are all the functions that ACS has built-in. Note that these can only be used in scripts and not on linedefs or assigned to things. In those contexts, only Action Specials may be used, though action specials may also be used in scripts as if they were ACS functions.
When adding to or updating the definition of these functions, please update the Doom Builder ACS configuration as well. Thank you.
For Skulltag's additional built-in ACS functions see Skulltag features.
Contents |
Script control
Waiting
Math
Information
- ActivatorTID
- CheckActorCeilingTexture
- CheckActorClass
- CheckActorFloorTexture
- CheckActorProperty
- CheckPlayerCamera
- CheckSight (development version r2532+ only)
- ClassifyActor
- GameSkill
- GameType
- GetActorAngle
- GetActorCeilingZ
- GetActorFloorZ
- GetActorLightLevel
- GetActorPitch
- GetActorProperty
- GetActorVelX
- GetActorVelY
- GetActorVelZ
- GetActorViewHeight
- GetActorX
- GetActorY
- GetActorZ
- GetAirSupply
- GetAmmoCapacity
- GetArmorType
- GetChar
- GetCVar
- GetLevelInfo
- GetLineRowOffset
- GetPlayerInfo
- GetPlayerInput
- GetPolyobjX (New from 2.5.0)
- GetPolyobjY (New from 2.5.0)
- GetScreenHeight
- GetScreenWidth
- GetSectorCeilingZ
- GetSectorFloorZ
- GetSectorLightLevel
- GetUserArray
- GetUserVariable
- LineSide
- PlayerClass
- PlayerCount
- PlayerFrags
- PlayerInGame
- PlayerIsBot
- PlayerNumber
- SetResultValue
- ThingCount
- ThingCountName
- ThingCountNameSector
- ThingCountSector
- Timer
UDMF
(New from 2.5.0)
- GetLineUDMFInt
- GetLineUDMFFixed
- GetSectorUDMFInt
- GetSectorUDMFFixed
- GetSideUDMFInt
- GetSideUDMFFixed
- GetThingUDMFInt
- GetThingUDMFFixed
Sounds
- ActivatorSound
- AmbientSound
- LocalAmbientSound
- LocalSetMusic
- SectorSound
- SetMusic
- SoundSequence
- SoundSequenceOnActor
- SoundSequenceOnSector
- SoundSequenceOnPolyobj
- ThingSound
Inventory
- CheckActorInventory
- CheckInventory
- CheckWeapon
- ClearActorInventory
- ClearInventory
- GiveActorInventory
- GiveInventory
- SetWeapon
- TakeActorInventory
- TakeInventory
- UseActorInventory
- UseInventory
Display
- HudMessage
- HudMessageBold
- Log
- PrintBold
- SetFont
- SetHudSize
- SetMugShotState
- StrParam (development version r3204+ only)
- StrCopy (development version r3227+ only)
Level alteration
- ChangeCeiling
- ChangeFloor
- ChangeLevel
- ChangeSky
- ClearLineSpecial
- Radius_Quake2
- ReplaceTextures
- SectorDamage
- SetAirControl
- SetCameraToTexture
- SetCeilingTrigger
- SetFloorTrigger
- SetGravity
- SetLineBlocking
- SetLineMonsterBlocking
- SetLineSpecial
- SetLineTexture
- SetSkyScrollSpeed
Actor control
- CancelFade
- CreateTranslation
- FadeRange
- FadeTo
- MorphActor
- SetActivator
- SetActivatorToTarget
- SetActorAngle
- SetActorPitch
- SetActorPosition
- SetActorProperty
- SetActorState
- SetActorVelocity
- SetAirSupply
- SetAmmoCapacity
- SetMarineSprite
- SetMarineWeapon
- SetPointer (development version r3230+ only)
- SetThingSpecial
- SetUserArray
- SetUserVariable
- Spawn
- SpawnForced (development version r3104+ only)
- SpawnProjectile
- SpawnSpot
- SpawnSpotFacing
- SpawnSpotFacingForced
- SpawnSpotForced
- Thing_Damage2
- Thing_Projectile2
- UnMorphActor