CVARs:Automap
From ZDoom Wiki
These console variables affect the display of the in-game automap. You can access the automap using the togglemap command.
See the CVARs article for general information on how to access and edit variables.
Contents |
General Settings
- am_usecustomcolors (boolean)
- default: true
- When true, the automap uses the colors specified by the am_* cvars (See below), otherwise it uses the standard automap colors for the game being played.
- am_cheat (integer)
- default: 0
- The status of the automap cheat. This value can be changed directly from the console to cheat, or it can be modified the old fashioned way with cheat codes. Valid values are:
- 0: No cheat. Only level architecture the player has seen is shown.
- 1: All architecture is shown, regardless of whether or not the player has seen it. Equivalent to one input of the Doom iddt cheat.
- 2: In addition to the previous, shows all things in the map as arrows pointing in the direction they are facing. Equivalent to two inputs of the Doom iddt cheat.
- 3: In addition to the previous, all things are wrapped in a box showing their size. There is no iddt cheat for this, as this functionality was added to ZDoom and is not a carryover from vanilla Doom.
- am_overlay (boolean)
- default: false
- Normally, the togglemap command switches the automap between fully off and fully on. Setting this cvar to "1" will enable an intermediate automap mode in which the automap is drawn over the top of the 1st-person view, allowing you to view the map without taking you away from the game world. Using togglemap will then cycle between the three modes.
- am_rotate (boolean)
- default: false
- Normally, the automap is always drawn such that north is at the top of the screen. Setting this cvar to "1" causes the automap to be drawn so that lines toward the top of the screen are always directly in front of the player's view. This can be particularly useful when the automap is overlayed.
- am_showitems (boolean)
- default: false
- When true, the fullscreen automap will display a count of all the "special" items you have found on the map. These are the same items that are used to determine the Items stat on the intermission screen.
- am_showmonsters (boolean)
- default: true
- When true, the fullscreen automap will display a count of the number of monsters that have been killed in the current level and the total number of monsters in the level.
- am_showsecrets (boolean)
- default: true
- When true, the fullscreen automap will display a count of the number of secrets that have been found in the current level and the total number of secrets in the level.
- am_showtime (boolean)
- default: true
- When true, the fullscreen automap will display the total amount of time you have been in a level (excluding time that has been paused).
Fullscreen Map Colors
- am_backcolor (color)
- default: "6c 54 40"
- The color of the automap background. Changes to this cvar take effect the next time the automap is activated.
- am_gridcolor (color)
- default: "8b 5a 2b"
- The color of the automap grid.
- am_wallcolor (color)
- default: "2c 18 08"
- The color of one-sided and secret walls in the automap.
- am_cdwallcolor (color)
- default: "4c 38 20"
- The color of two-sided lines that have a different ceiling height on each side.
- am_fdwallcolor (color)
- default: "88 70 58"
- The color of two-sided lines that have a different floor height on each side.
- am_tswallcolor (color)
- default: "88 88 88"
- The color of two-sided lines that don't have any difference in floor or ceiling heights on either side. Only seen using map cheat.
- am_lockedcolor (color)
- default: "00 00 98"
- The color of lines that open locked doors.
- am_interlevelcolor (color)
- default: "ff 00 00"
- The color of inter-level teleporters. These are teleporters that teleport you to a different map.
- am_intralevelcolor (color)
- default: "00 00 ff"
- The color of intra-level teleporters. These are teleporters that teleport you to a different location on the same map.
- am_notseencolor (color)
- default: "6c 6c 6c"
- The color of lines on the automap that haven't yet been seen. Visible with a computer area map.
- am_thingcolor (color)
- default: "fc fc fc"
- The color of things revealed with the map cheat.
- am_xhaircolor (color)
- default: "80 80 80"
The color of the "crosshair" dot in the center of the automap.
- am_yourcolor (color)
- default: "fc e8 d8"
- The color of the arrow representing the player in single player games.
Overlay Map Colors
- am_ovwallcolor (color)
- default: "00 ff 00"
- The color of impassable walls when the automap is overlayed.
- am_ovotherwallscolor (color)
- default: "00 88 44"
- The color of passable lines on the automap when the map is overlayed.
- am_ovtelecolor (color)
- default: "ff ff 00"
- The color of teleporters (both inter- and intra-level) on the overlayed automap.
- am_ovunseencolor (color)
- default: "00 22 6e"
- The color of unseen lines on the automap when the map is overlayed.
- am_ovthingcolor (color)
- default: "e8 88 00"
- The color of things visible with the automap cheat when the map is overlayed.
- am_ovyourcolor (color)
- default: "fc e8 d8"
- The color of the arrow representing the player in single player games when the map is overlayed.

