Category:Breakable

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Decoration objects that can be destroyed. May have special effects when destroyed, such as spawning an actor, opening a new area, activating a script, or at least simply not being an obstacle anymore. Objects that deal damage when destroyed, such as the explosive barrels from Doom, are instead in the Hazard category.

Categories by type

  • Artifact: Items that can be used after having been picked up.
  • Ammo: Ammunition for the various weapons.
  • Armor: Protective gear.
  • Breakable: Decoration that can be destroyed.
  • Bridge: Visible or invisible objects that can be walked upon.
  • Decoration: Sundry clutter and obstacles.
  • Dynamic light: Things that emit light. (OpenGL only: not supported by ZDoom)
  • Explosive: Projectiles and puffs from traps, monsters and weapons.
  • Health: Restorative items.
  • Interactive object: Objects that can be interacted with, not just destroyed.
  • Gibs: Meat chunks, blood and guts, created during game.
  • Gore: Corpses and fleshy bits used as decoration.
  • Hazard: Traps and other dangerous objects.
  • Internal: Classes used by the engine to do various stuff.
  • Key: For opening locked doors.
  • Light sources: A type of decoration that is supposed to emit light.
  • Map spot: Invisible things that achieve certain special effects.
  • Monster: Enemies and allies that aren't controlled by a player.
  • Player: Enemies and allies that are controlled by a player.
  • Powerup: Items (other than health or armor) that are used on pickup.
  • Power: Effects and abilities gained by using an artifact or powerup.
  • Puzzle item: In practice, a type of key that is lost when used.
  • Quest item: An item that must be in the inventory to progress in Strife quests.
  • Script thing: For scripting actors and points of view.
  • Token: An hidden item placed in the inventory to help the engine keep track of things.
  • SFX: Special effects such as projectile trails, sparks, dripping water and so on.
  • Vegetation: Trees, mushrooms, mosses and lichens.
  • Weapon: What can go in a player's arsenal.
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