Ceiling_MoveToValueTimes8
From ZDoom Wiki
69:Ceiling_MoveToValueTimes8 (tag, speed, height, neg)
tag: Tag of affected sector speed: How quickly the ceiling moves height: Absolute height of the move neg: Whether or not the destination height is negative
Usage
Moves the ceiling of affected sectors to an absolute height of (height * 8) units. If the destination height is negative, then neg should be 1, otherwise it should be 0 for a positive height. If tag is 0, then the sector on the line's back side is used.
Examples
As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, Squash. This wad runs on Map01 of Doom2.

