Ceiling_RaiseInstant

From ZDoom Wiki

Jump to: navigation, search

194:Ceiling_RaiseInstant (tag, arg1, height)

tag: Tag of affected sector 
arg1: Unused 
height: Amount to raise ceiling by 

Usage

Instantly raises a sector's ceiling by (height * 8) units. If tag is 0, then the sector on the line's back side is used.

Examples

As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, Squash. This wad runs on Map01 of Doom2.

Personal tools