ChangeCeiling

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void ChangeCeiling(int tag, str flatname);

Usage

Changes the ceiling texture of all sectors with the specified tag to have flatname as their new ceiling texture. You may also use any texture, pname, sprite or internal graphic (such as TITLEPIC) in place of an actual flat. Note: Only graphics who's dimensions are powers of 2 (ie: 32 x 64) will display correctly.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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