Classes:ActorMover

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Actor mover
Actor type Script thing Game
DoomEd Number 9074 Class Name ActorMover

Classes: PathFollowerActorMover

An ActorMover will move any thing along a path of interpolation points. If you move a monster, the monster will automatically be made dormant while it is on the path.

The actor mover takes four parameters:

1. low byte: low byte of tid of first interpolation point in path.
2. high byte: high byte of tid of first interpolation point in path.
3. options: (Add any of the following values; i.e. for options 2 and 4, this parameter would be 6):
  • 1: path is linear instead of curved.
  • 2: Thing will adjust its angle to match those of the points it passes.
  • 4: Thing will adjust its pitch to match those of the points it passes.
  • 8: When used with 2 and/or 4, the thing faces in the direction of movement instead of the direction the interpolation points are facing.
  • 128: If the thing being moved is normally solid, make it nonsolid so that it can't be blocked.
4. tid: the tid of the thing to move.

Use the Thing_Activate(ActorMover's tid) special to start the actor mover.

To stop an ActorMover use the reverse special, Thing_Deactivate(ActorMover's tid). If the camera is restarted using Thing_Activate, it will automatically start at the beginning of the path.

DECORATE definition

ACTOR ActorMover : PathFollower 9074 native {}
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