Classes:AimingCamera
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Aiming camera | |||
|---|---|---|---|
| Actor type | Script thing | Game | |
| DoomEd Number | 9073 | Class Name | AimingCamera |
Classes: SecurityCamera→AimingCamera
The aiming camera is another ZDoom camera similar to the security camera. However, this camera will aim at and follow a target.
The aiming camera takes four parameters:
- 1. pitch: pitch of camera in degrees, 0 is straight ahead, 1-89 is down, and 166-255 is up (angle subtracted from 256).
- 2. yaw: maximum number of degrees to turn yaw per second.
- 3. turn: maximum number of degrees to turn pitch per second.
- 4. tid: tid of thing to follow.
The camera is activated by using the ChangeCamera (237) special. The ChangeCamera special has three parameters:
- 1. tag: The camera tid.
- 2. who: 0 if the view only changes for the player activating the special, 1 if all player views change.
- 3. revert: 1 if the view should revert back to player when he moves.
DECORATE definition
ACTOR AimingCamera : SecurityCamera 9073 native {}
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