Classes:ArachnotronPlasma

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Arachnotron plasma
Actor type Explosive Game
DoomEd Number None Class Name ArachnotronPlasma
Spawn ID 129 Identifier T_ARACHNOTRONPLASMA


Classes: ArachnotronPlasma


The projectile fired by an Arachnotron.


DECORATE definition

actor ArachnotronPlasma
{
  Game Doom
  SpawnID 129
  Radius 13
  Height 8
  Speed 25
  Damage 5
  RenderStyle Add
  Alpha 0.75
  SeeSound "baby/attack"
  DeathSound "baby/shotx"
  Projectile
  +RANDOMIZE
  states
  {
  Spawn:
    APLS AB 5 bright
    loop
  Death:
    APBX ABCDE 5 bright
    stop
  }
}
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