Classes:ArchvileFire

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Arch-Vile fire
Actor type Explosive Game
DoomEd Number None Class Name ArchvileFire
Spawn ID 98 Identifier T_TEMPLARGEFLAME


Classes: ArchvileFire


The temporary flame sprite which follows an Archvile's target while it attacks. Note that this actor does not shoot other actors or players in the air. For that use A_VileAttack.


DECORATE definition

actor ArchvileFire
{
  Game Doom
  SpawnID 98
  RenderStyle Add
  Alpha 1
  +NOBLOCKMAP
  +NOGRAVITY
  States
  {
  Spawn:
    FIRE A 2 bright A_StartFire
    FIRE BAB 2 bright A_Fire
    FIRE C 2 bright A_FireCrackle
    FIRE BCBCDCDCDEDED 2 bright A_Fire
    FIRE E 2 bright A_FireCrackle
    FIRE FEFEFGHGHGH 2 bright A_Fire
    Stop
  }
}
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