Classes:ArchvileFire
From ZDoom Wiki
| Arch-Vile fire | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | ArchvileFire |
| Spawn ID | 98 | Identifier | T_TEMPLARGEFLAME |
Classes: ArchvileFire
The temporary flame sprite which follows an Archvile's target while it attacks. Note that this actor does not shoot other actors or players in the air. For that use A_VileAttack.
DECORATE definition
actor ArchvileFire
{
Game Doom
SpawnID 98
RenderStyle Add
Alpha 1
+NOBLOCKMAP
+NOGRAVITY
States
{
Spawn:
FIRE A 2 bright A_StartFire
FIRE BAB 2 bright A_Fire
FIRE C 2 bright A_FireCrackle
FIRE BCBCDCDCDEDED 2 bright A_Fire
FIRE E 2 bright A_FireCrackle
FIRE FEFEFGHGHGH 2 bright A_Fire
Stop
}
}

