Classes:ArtiBlastRadius
From ZDoom Wiki
| Disc of Repulsion | |||
|---|---|---|---|
| Actor type | Artifact | Game | |
| DoomEd Number | 10110 | Class Name | ArtiBlastRadius |
| Spawn ID | 74 | Identifier | T_ITEMREPULSION |
Classes: Inventory→ArtiBlastRadius
The disc of repulsion, when used, pushes away nearby movable actors, including players, monsters and even projectiles. It can be used to avoid being hit by missiles, push enemies out of the way, thrown them in chasms or traps, or even provoke infighting by making them collide another monsters. An actor projected by the disc of repulsion will take damage when colliding with a wall or another actor.
Monsters with the BOSS or DONTBLAST flags are unaffected; as well as any actor that isn't a monster, player, or projectile, unless they have the CANBLAST flag. When an actor is affected, a blue ring with a white cross temporarily appears on it to show the disc of repulsion did take effect.
DECORATE definition
ACTOR ArtiBlastRadius : Inventory 10110 native { Game Hexen SpawnID 74 +FLOATBOB Inventory.DefMaxAmount Inventory.PickupFlash "PickupFlash" +INVBAR +FANCYPICKUPSOUND Inventory.Icon "ARTIBLST" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS" // "DISC OF REPULSION" States { Spawn: BLST ABCDEFGH 4 Bright Loop } }

