Classes:ArtiTomeOfPower
From ZDoom Wiki
| Tyketto's Tome of Power | |||
|---|---|---|---|
| Actor type | Artifact | Game | |
| DoomEd Number | 86 | Class Name | ArtiTomeOfPower |
| Spawn ID | 134 | Identifier | T_ITEMTOME |
Classes: Inventory→PowerupGiver→ArtiTomeOfPower
The tome of power is a magic artifact that enters the player's inventory when picked up and, when activated, gives the player's weapons much enhanced effectiveness for a period of time and also unmorphs the player if they are currently morphed. For the predefined Heretic weapons, this usually means that a full/semi-auto firing mode becomes available and/or more powerful single shots are fired; for example, the phoenix rod becomes a flamethrower-like weapon if the player has an active tome of power when firing it.
Using in DECORATE
When this (or inherited) actor is used it gives the player the WeaponLevel2 power, cancels player morph and plays the sound "*evillaugh" (if defined).
DECORATE definition
ACTOR ArtiTomeOfPower : PowerupGiver 86 native { Game Heretic SpawnID 134 +COUNTITEM +FLOATBOB +INVENTORY.PICKUPFLASH Inventory.Icon "ARTIPWBK" Powerup.Type WeaponLevel2 Inventory.PickupMessage "$TXT_ARTITOMEOFPOWER" // "TOME OF POWER" States { Spawn: PWBK A 350 Loop } }
Notes
The "*evillaugh" sound is now recognized in any game (development version only); previously it could be defined, but was only fully recognized by Heretic.

