Classes:BFG10K

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BFG 10000
Actor type Weapon Game
DoomEd Number 5013 Class Name BFG10K
Spawn ID 165 Identifier T_BFG10000

Classes: InventoryWeaponDoomWeaponBFG10K

The most powerful weapon in the Skulltag arsenal, the BFG10k is essentially a rapid-fire, hitscan weapon with a massive blast radius. For this reason, it's usually very hard to actually get your hands on.

DECORATE definition

ACTOR BFG10K : DoomWeapon 5013
{
  SpawnID 165
  Radius 20
  Height 20
  Weapon.Selectionorder 2800
  Weapon.AmmoUse 5
  Weapon.AmmoGive 40
  Weapon.AmmoType "Cell"
  Weapon.Kickback 100
  Inventory.Pickupmessage "$PICKUP_BFG10K" // "You got the BFG10000!  Hell, yes!"
  +WEAPON.NOAUTOFIRE
  +WEAPON.NOLMS
  States
  {
  Spawn:
    BFG2 A -1
    Stop
  Ready:
    BG2G A 0 A_PlaySound ("weapons/bfg10kidle")
    BG2G A 1 A_WeaponReady
    BG2G A 1 A_WeaponReady
    BG2G A 1 A_WeaponReady
    BG2G B 1 A_WeaponReady
    BG2G B 1 A_WeaponReady
    BG2G B 1 A_WeaponReady
    BG2G C 1 A_WeaponReady
    BG2G C 1 A_WeaponReady
    BG2G C 1 A_WeaponReady
    BG2G D 1 A_WeaponReady
    BG2G D 1 A_WeaponReady
    BG2G D 1 A_WeaponReady
    Loop
  Deselect:
    BG2G E 1 A_Lower
    Loop
  Select:
    BG2G E 1 A_Raise
    Loop
  Fire:
    BG2G E 20 A_PlaySound ("weapons/bfg10kf")
    BG2G F 4
    BG2G G 1
    BG2G H 1
    BG2G I 1
    BG2G J 1
    Goto Hold
  Hold:
    BG2G K 2 A_GunFlash
    BG2G L 2 A_FireBullets(0,0,1,0,"BFG10kShot")
    BG2G M 2
    BG2G N 0 A_ReFire
    BG2G O 35 A_PlaySound ("weapons/bfg10kcool")
    Goto Ready
  Flash:
    TNT1 A 2 Bright A_Light1
    TNT1 A 3 Bright
    Goto LightDone
    Stop
  }
}
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